Fixed a bug that caused bed textures to scale improperly

Fixes #1175
This commit is contained in:
SoftFever 2024-02-24 22:59:14 +08:00
parent 2c279c5648
commit d3309b978f

View file

@ -2356,12 +2356,17 @@ void PartPlate::generate_logo_polygon(ExPolygon &logo_polygon)
{ {
if (m_shape.size() == 4) if (m_shape.size() == 4)
{ {
auto preset_bundle = wxGetApp().preset_bundle;
bool is_bbl_vendor = false;
if (preset_bundle)
is_bbl_vendor = preset_bundle->is_bbl_vendor();
//rectangle case //rectangle case
for (int i = 0; i < 4; i++) for (int i = 0; i < 4; i++)
{ {
const Vec2d& p = m_shape[i]; const Vec2d& p = m_shape[i];
if ((i == 0) || (i == 1)) { if ((i == 0) || (i == 1)) {
logo_polygon.contour.append({ scale_(p(0)), scale_(p(1) - 12.f) }); logo_polygon.contour.append({scale_(p(0)), scale_(is_bbl_vendor ? p(1) - 12.f : p(1))});
} }
else { else {
logo_polygon.contour.append({ scale_(p(0)), scale_(p(1)) }); logo_polygon.contour.append({ scale_(p(0)), scale_(p(1)) });