Fixed a bug that caused bed textures to scale improperly

Fixes #1175
This commit is contained in:
SoftFever 2024-02-24 22:59:14 +08:00
parent 2c279c5648
commit d3309b978f

View file

@ -2356,13 +2356,18 @@ void PartPlate::generate_logo_polygon(ExPolygon &logo_polygon)
{
if (m_shape.size() == 4)
{
//rectangle case
auto preset_bundle = wxGetApp().preset_bundle;
bool is_bbl_vendor = false;
if (preset_bundle)
is_bbl_vendor = preset_bundle->is_bbl_vendor();
//rectangle case
for (int i = 0; i < 4; i++)
{
const Vec2d& p = m_shape[i];
if ((i == 0) || (i == 1)) {
logo_polygon.contour.append({ scale_(p(0)), scale_(p(1) - 12.f) });
}
logo_polygon.contour.append({scale_(p(0)), scale_(is_bbl_vendor ? p(1) - 12.f : p(1))});
}
else {
logo_polygon.contour.append({ scale_(p(0)), scale_(p(1)) });
}