mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
Merge remote-tracking branch 'remotes/origin/master' into lm_sla_supports_auto2
This commit is contained in:
commit
d31cb98fe9
59 changed files with 7616 additions and 364 deletions
|
@ -10,6 +10,7 @@
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|||
#include "libslic3r/Geometry.hpp"
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#include "libslic3r/Utils.hpp"
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#include "libslic3r/Technologies.hpp"
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#include "libslic3r/Tesselate.hpp"
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#include "slic3r/GUI/3DScene.hpp"
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#include "slic3r/GUI/BackgroundSlicingProcess.hpp"
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#include "slic3r/GUI/GLShader.hpp"
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|
@ -600,7 +601,8 @@ void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
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#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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GLfloat max_anisotropy = 0.0f;
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::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
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if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
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::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
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#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
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std::string filename = tex_path + "_top.png";
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|
@ -1102,12 +1104,11 @@ void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas
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#if ENABLE_RETINA_GL
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const float scale = canvas.get_canvas_size().get_scale_factor();
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#else
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const float scale = canvas.get_wxglcanvas()->GetContentScaleFactor();
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#endif
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const float width = (float)m_tooltip_texture.get_width() * scale;
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const float height = (float)m_tooltip_texture.get_height() * scale;
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#else
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const float width = (float)m_tooltip_texture.get_width();
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const float height = (float)m_tooltip_texture.get_height();
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#endif
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float zoom = canvas.get_camera_zoom();
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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|
@ -1329,20 +1330,24 @@ void GLCanvas3D::LayersEditing::update_slicing_parameters()
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float GLCanvas3D::LayersEditing::thickness_bar_width(const GLCanvas3D &canvas)
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{
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return
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#if ENABLE_RETINA_GL
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return canvas.get_canvas_size().get_scale_factor() * THICKNESS_BAR_WIDTH;
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canvas.get_canvas_size().get_scale_factor()
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#else
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return THICKNESS_BAR_WIDTH;
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canvas.get_wxglcanvas()->GetContentScaleFactor()
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#endif
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* THICKNESS_BAR_WIDTH;
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}
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float GLCanvas3D::LayersEditing::reset_button_height(const GLCanvas3D &canvas)
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{
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return
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#if ENABLE_RETINA_GL
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return canvas.get_canvas_size().get_scale_factor() * THICKNESS_RESET_BUTTON_HEIGHT;
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canvas.get_canvas_size().get_scale_factor()
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#else
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return THICKNESS_RESET_BUTTON_HEIGHT;
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canvas.get_wxglcanvas()->GetContentScaleFactor()
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#endif
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* THICKNESS_RESET_BUTTON_HEIGHT;
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}
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|
@ -4199,6 +4204,9 @@ unsigned int GLCanvas3D::get_volumes_count() const
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void GLCanvas3D::reset_volumes()
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{
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if (!m_initialized)
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return;
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_set_current();
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if (!m_volumes.empty())
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@ -4268,6 +4276,7 @@ void GLCanvas3D::set_bed_shape(const Pointfs& shape)
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// Set the origin and size for painting of the coordinate system axes.
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m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
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set_bed_axes_length(0.1 * m_bed.get_bounding_box().max_size());
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m_camera.set_scene_box(scene_bounding_box(), *this);
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m_requires_zoom_to_bed = true;
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m_dirty = true;
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|
@ -4527,6 +4536,13 @@ void GLCanvas3D::render()
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return;
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#if ENABLE_REWORKED_BED_SHAPE_CHANGE
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if (m_bed.get_shape().empty())
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{
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// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
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if (m_config != nullptr)
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set_bed_shape(m_config->opt<ConfigOptionPoints>("bed_shape")->values);
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}
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|
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if (m_requires_zoom_to_bed)
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{
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zoom_to_bed();
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|
@ -4702,7 +4718,8 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr))
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return;
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|
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_set_current();
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if (m_initialized)
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_set_current();
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struct ModelVolumeState {
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ModelVolumeState(const GLVolume *volume) :
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|
@ -5228,6 +5245,12 @@ void GLCanvas3D::on_mouse_wheel(wxMouseEvent& evt)
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if (evt.MiddleIsDown())
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return;
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|
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#if ENABLE_RETINA_GL
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const float scale = m_retina_helper->get_scale_factor();
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evt.SetX(evt.GetX() * scale);
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evt.SetY(evt.GetY() * scale);
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#endif
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// Performs layers editing updates, if enabled
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if (is_layers_editing_enabled())
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{
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|
@ -5762,8 +5785,11 @@ Point GLCanvas3D::get_local_mouse_position() const
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void GLCanvas3D::reset_legend_texture()
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{
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_set_current();
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m_legend_texture.reset();
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if (m_legend_texture.get_id() != 0)
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{
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_set_current();
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m_legend_texture.reset();
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}
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}
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void GLCanvas3D::set_tooltip(const std::string& tooltip) const
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|
@ -6215,7 +6241,9 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
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wxGetApp().imgui()->set_display_size((float)w, (float)h);
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#if ENABLE_RETINA_GL
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wxGetApp().imgui()->set_style_scaling(m_retina_helper->get_scale_factor());
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#endif // ENABLE_RETINA_GL
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#else
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wxGetApp().imgui()->set_style_scaling(m_canvas->GetContentScaleFactor());
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#endif
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#endif // ENABLE_IMGUI
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// ensures that this canvas is current
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|
@ -6677,7 +6705,10 @@ void GLCanvas3D::_render_gizmos_overlay() const
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{
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#if ENABLE_RETINA_GL
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m_gizmos.set_overlay_scale(m_retina_helper->get_scale_factor());
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#endif
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#else
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m_gizmos.set_overlay_scale(m_canvas->GetContentScaleFactor());
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#endif /* __WXMSW__ */
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m_gizmos.render_overlay(*this, m_selection);
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}
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@ -6685,7 +6716,10 @@ void GLCanvas3D::_render_toolbar() const
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{
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#if ENABLE_RETINA_GL
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m_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
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#endif
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#else
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m_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
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#endif /* __WXMSW__ */
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m_toolbar.render(*this);
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}
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|
@ -6694,7 +6728,9 @@ void GLCanvas3D::_render_view_toolbar() const
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if (m_view_toolbar != nullptr) {
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#if ENABLE_RETINA_GL
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m_view_toolbar->set_icons_scale(m_retina_helper->get_scale_factor());
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#endif
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#else
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m_view_toolbar->set_icons_scale(m_canvas->GetContentScaleFactor());
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#endif /* __WXMSW__ */
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m_view_toolbar->render(*this);
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}
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}
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|
@ -6725,230 +6761,6 @@ void GLCanvas3D::_render_camera_target() const
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}
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#endif // ENABLE_SHOW_CAMERA_TARGET
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||||
|
||||
class TessWrapper {
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public:
|
||||
static Pointf3s tesselate(const ExPolygon &expoly, double z_, bool flipped_)
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{
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z = z_;
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flipped = flipped_;
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triangles.clear();
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intersection_points.clear();
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std::vector<GLdouble> coords;
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{
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size_t num_coords = expoly.contour.points.size();
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for (const Polygon &poly : expoly.holes)
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num_coords += poly.points.size();
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coords.reserve(num_coords * 3);
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}
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GLUtesselator *tess = gluNewTess(); // create a tessellator
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// register callback functions
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#ifndef _GLUfuncptr
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#ifdef _MSC_VER
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typedef void (__stdcall *_GLUfuncptr)(void);
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#else /* _MSC_VER */
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#ifdef GLAPIENTRYP
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typedef void (GLAPIENTRYP _GLUfuncptr)(void);
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#else /* GLAPIENTRYP */
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typedef void (*_GLUfuncptr)(void);
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#endif
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#endif /* _MSC_VER */
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#endif /* _GLUfuncptr */
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gluTessCallback(tess, GLU_TESS_BEGIN, (_GLUfuncptr)tessBeginCB);
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gluTessCallback(tess, GLU_TESS_END, (_GLUfuncptr)tessEndCB);
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gluTessCallback(tess, GLU_TESS_ERROR, (_GLUfuncptr)tessErrorCB);
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gluTessCallback(tess, GLU_TESS_VERTEX, (_GLUfuncptr)tessVertexCB);
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gluTessCallback(tess, GLU_TESS_COMBINE, (_GLUfuncptr)tessCombineCB);
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gluTessBeginPolygon(tess, 0); // with NULL data
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gluTessBeginContour(tess);
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for (const Point &pt : expoly.contour.points) {
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coords.emplace_back(unscale<double>(pt[0]));
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coords.emplace_back(unscale<double>(pt[1]));
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coords.emplace_back(0.);
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gluTessVertex(tess, &coords[coords.size() - 3], &coords[coords.size() - 3]);
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}
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gluTessEndContour(tess);
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for (const Polygon &poly : expoly.holes) {
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gluTessBeginContour(tess);
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for (const Point &pt : poly.points) {
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coords.emplace_back(unscale<double>(pt[0]));
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coords.emplace_back(unscale<double>(pt[1]));
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coords.emplace_back(0.);
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gluTessVertex(tess, &coords[coords.size() - 3], &coords[coords.size() - 3]);
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}
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gluTessEndContour(tess);
|
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}
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gluTessEndPolygon(tess);
|
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gluDeleteTess(tess);
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return std::move(triangles);
|
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}
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private:
|
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static void tessBeginCB(GLenum which)
|
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{
|
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assert(which == GL_TRIANGLES || which == GL_TRIANGLE_FAN || which == GL_TRIANGLE_STRIP);
|
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if (!(which == GL_TRIANGLES || which == GL_TRIANGLE_FAN || which == GL_TRIANGLE_STRIP))
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printf("Co je to za haluz!?\n");
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primitive_type = which;
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num_points = 0;
|
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}
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static void tessEndCB()
|
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{
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num_points = 0;
|
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}
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|
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static void tessVertexCB(const GLvoid *data)
|
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{
|
||||
if (data == nullptr)
|
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return;
|
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const GLdouble *ptr = (const GLdouble*)data;
|
||||
++ num_points;
|
||||
if (num_points == 1) {
|
||||
memcpy(pt0, ptr, sizeof(GLdouble) * 3);
|
||||
} else if (num_points == 2) {
|
||||
memcpy(pt1, ptr, sizeof(GLdouble) * 3);
|
||||
} else {
|
||||
bool flip = flipped;
|
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if (primitive_type == GL_TRIANGLE_STRIP && num_points == 4) {
|
||||
flip = !flip;
|
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num_points = 2;
|
||||
}
|
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triangles.emplace_back(pt0[0], pt0[1], z);
|
||||
if (flip) {
|
||||
triangles.emplace_back(ptr[0], ptr[1], z);
|
||||
triangles.emplace_back(pt1[0], pt1[1], z);
|
||||
} else {
|
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triangles.emplace_back(pt1[0], pt1[1], z);
|
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triangles.emplace_back(ptr[0], ptr[1], z);
|
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}
|
||||
if (primitive_type == GL_TRIANGLE_STRIP) {
|
||||
memcpy(pt0, pt1, sizeof(GLdouble) * 3);
|
||||
memcpy(pt1, ptr, sizeof(GLdouble) * 3);
|
||||
} else if (primitive_type == GL_TRIANGLE_FAN) {
|
||||
memcpy(pt1, ptr, sizeof(GLdouble) * 3);
|
||||
} else {
|
||||
assert(primitive_type == GL_TRIANGLES);
|
||||
assert(num_points == 3);
|
||||
num_points = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void tessCombineCB(const GLdouble newVertex[3], const GLdouble *neighborVertex[4], const GLfloat neighborWeight[4], GLdouble **outData)
|
||||
{
|
||||
intersection_points.emplace_back(newVertex[0], newVertex[1], newVertex[2]);
|
||||
*outData = intersection_points.back().data();
|
||||
}
|
||||
|
||||
static void tessErrorCB(GLenum errorCode)
|
||||
{
|
||||
const GLubyte *errorStr;
|
||||
errorStr = gluErrorString(errorCode);
|
||||
printf("Error: %s\n", (const char*)errorStr);
|
||||
}
|
||||
|
||||
static GLenum primitive_type;
|
||||
static GLdouble pt0[3];
|
||||
static GLdouble pt1[3];
|
||||
static int num_points;
|
||||
static Pointf3s triangles;
|
||||
static std::deque<Vec3d> intersection_points;
|
||||
static double z;
|
||||
static bool flipped;
|
||||
};
|
||||
|
||||
GLenum TessWrapper::primitive_type;
|
||||
GLdouble TessWrapper::pt0[3];
|
||||
GLdouble TessWrapper::pt1[3];
|
||||
int TessWrapper::num_points;
|
||||
Pointf3s TessWrapper::triangles;
|
||||
std::deque<Vec3d> TessWrapper::intersection_points;
|
||||
double TessWrapper::z;
|
||||
bool TessWrapper::flipped;
|
||||
|
||||
static Pointf3s triangulate_expolygons(const ExPolygons &polys, coordf_t z, bool flip)
|
||||
{
|
||||
Pointf3s triangles;
|
||||
#if 0
|
||||
for (const ExPolygon& poly : polys) {
|
||||
Polygons poly_triangles;
|
||||
// poly.triangulate() is based on a trapezoidal decomposition implemented in an extremely expensive way by clipping the whole input contour with a polygon!
|
||||
poly.triangulate(&poly_triangles);
|
||||
// poly.triangulate_p2t() is based on the poly2tri library, which is not quite stable, it often ends up in a nice stack overflow!
|
||||
// poly.triangulate_p2t(&poly_triangles);
|
||||
for (const Polygon &t : poly_triangles)
|
||||
if (flip) {
|
||||
triangles.emplace_back(to_3d(unscale(t.points[2]), z));
|
||||
triangles.emplace_back(to_3d(unscale(t.points[1]), z));
|
||||
triangles.emplace_back(to_3d(unscale(t.points[0]), z));
|
||||
} else {
|
||||
triangles.emplace_back(to_3d(unscale(t.points[0]), z));
|
||||
triangles.emplace_back(to_3d(unscale(t.points[1]), z));
|
||||
triangles.emplace_back(to_3d(unscale(t.points[2]), z));
|
||||
}
|
||||
}
|
||||
#else
|
||||
|
||||
// for (const ExPolygon &poly : union_ex(simplify_polygons(to_polygons(polys), true))) {
|
||||
for (const ExPolygon &poly : polys) {
|
||||
append(triangles, TessWrapper::tesselate(poly, z, flip));
|
||||
continue;
|
||||
|
||||
std::list<TPPLPoly> input = expoly_to_polypartition_input(poly);
|
||||
std::list<TPPLPoly> output;
|
||||
// int res = TPPLPartition().Triangulate_MONO(&input, &output);
|
||||
int res = TPPLPartition().Triangulate_EC(&input, &output);
|
||||
if (res == 1) {
|
||||
// Triangulation succeeded. Convert to triangles.
|
||||
size_t num_triangles = 0;
|
||||
for (const TPPLPoly &poly : output)
|
||||
if (poly.GetNumPoints() >= 3)
|
||||
num_triangles += (size_t)poly.GetNumPoints() - 2;
|
||||
triangles.reserve(triangles.size() + num_triangles * 3);
|
||||
for (const TPPLPoly &poly : output) {
|
||||
long num_points = poly.GetNumPoints();
|
||||
if (num_points >= 3) {
|
||||
const TPPLPoint *pt0 = &poly[0];
|
||||
const TPPLPoint *pt1 = nullptr;
|
||||
const TPPLPoint *pt2 = &poly[1];
|
||||
for (long i = 2; i < num_points; ++i) {
|
||||
pt1 = pt2;
|
||||
pt2 = &poly[i];
|
||||
if (flip) {
|
||||
triangles.emplace_back(unscale<double>(pt2->x), unscale<double>(pt2->y), z);
|
||||
triangles.emplace_back(unscale<double>(pt1->x), unscale<double>(pt1->y), z);
|
||||
triangles.emplace_back(unscale<double>(pt0->x), unscale<double>(pt0->y), z);
|
||||
} else {
|
||||
triangles.emplace_back(unscale<double>(pt0->x), unscale<double>(pt0->y), z);
|
||||
triangles.emplace_back(unscale<double>(pt1->x), unscale<double>(pt1->y), z);
|
||||
triangles.emplace_back(unscale<double>(pt2->x), unscale<double>(pt2->y), z);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Triangulation by polypartition failed. Use the expensive slow implementation.
|
||||
Polygons poly_triangles;
|
||||
// poly.triangulate() is based on a trapezoidal decomposition implemented in an extremely expensive way by clipping the whole input contour with a polygon!
|
||||
poly.triangulate(&poly_triangles);
|
||||
// poly.triangulate_p2t() is based on the poly2tri library, which is not quite stable, it often ends up in a nice stack overflow!
|
||||
// poly.triangulate_p2t(&poly_triangles);
|
||||
for (const Polygon &t : poly_triangles)
|
||||
if (flip) {
|
||||
triangles.emplace_back(to_3d(unscale(t.points[2]), z));
|
||||
triangles.emplace_back(to_3d(unscale(t.points[1]), z));
|
||||
triangles.emplace_back(to_3d(unscale(t.points[0]), z));
|
||||
} else {
|
||||
triangles.emplace_back(to_3d(unscale(t.points[0]), z));
|
||||
triangles.emplace_back(to_3d(unscale(t.points[1]), z));
|
||||
triangles.emplace_back(to_3d(unscale(t.points[2]), z));
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
return triangles;
|
||||
}
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||||
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||||
void GLCanvas3D::_render_sla_slices() const
|
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{
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if (!m_use_clipping_planes || wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
|
||||
|
@ -7019,20 +6831,20 @@ void GLCanvas3D::_render_sla_slices() const
|
|||
{
|
||||
// calculate model bottom cap
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||||
if (bottom_obj_triangles.empty() && (it_min_z->second.model_slices_idx < model_slices.size()))
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||||
bottom_obj_triangles = triangulate_expolygons(model_slices[it_min_z->second.model_slices_idx], min_z, true);
|
||||
bottom_obj_triangles = triangulate_expolygons_3df(model_slices[it_min_z->second.model_slices_idx], min_z, true);
|
||||
// calculate support bottom cap
|
||||
if (bottom_sup_triangles.empty() && (it_min_z->second.support_slices_idx < support_slices.size()))
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||||
bottom_sup_triangles = triangulate_expolygons(support_slices[it_min_z->second.support_slices_idx], min_z, true);
|
||||
bottom_sup_triangles = triangulate_expolygons_3df(support_slices[it_min_z->second.support_slices_idx], min_z, true);
|
||||
}
|
||||
|
||||
if (it_max_z != index.end())
|
||||
{
|
||||
// calculate model top cap
|
||||
if (top_obj_triangles.empty() && (it_max_z->second.model_slices_idx < model_slices.size()))
|
||||
top_obj_triangles = triangulate_expolygons(model_slices[it_max_z->second.model_slices_idx], max_z, false);
|
||||
top_obj_triangles = triangulate_expolygons_3df(model_slices[it_max_z->second.model_slices_idx], max_z, false);
|
||||
// calculate support top cap
|
||||
if (top_sup_triangles.empty() && (it_max_z->second.support_slices_idx < support_slices.size()))
|
||||
top_sup_triangles = triangulate_expolygons(support_slices[it_max_z->second.support_slices_idx], max_z, false);
|
||||
top_sup_triangles = triangulate_expolygons_3df(support_slices[it_max_z->second.support_slices_idx], max_z, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -8430,7 +8242,9 @@ void GLCanvas3D::_resize_toolbars() const
|
|||
|
||||
#if ENABLE_RETINA_GL
|
||||
m_toolbar.set_icons_scale(m_retina_helper->get_scale_factor());
|
||||
#endif
|
||||
#else
|
||||
m_toolbar.set_icons_scale(m_canvas->GetContentScaleFactor());
|
||||
#endif /* __WXMSW__ */
|
||||
|
||||
GLToolbar::Layout::EOrientation orientation = m_toolbar.get_layout_orientation();
|
||||
|
||||
|
@ -8477,7 +8291,9 @@ void GLCanvas3D::_resize_toolbars() const
|
|||
{
|
||||
#if ENABLE_RETINA_GL
|
||||
m_view_toolbar->set_icons_scale(m_retina_helper->get_scale_factor());
|
||||
#endif
|
||||
#else
|
||||
m_view_toolbar->set_icons_scale(m_canvas->GetContentScaleFactor());
|
||||
#endif /* __WXMSW__ */
|
||||
|
||||
// places the toolbar on the bottom-left corner of the 3d scene
|
||||
float top = (-0.5f * (float)cnv_size.get_height() + m_view_toolbar->get_height()) * inv_zoom;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue