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GLCanvas3D::Gizmos as a standalone class (GLGizmosManager)
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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
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#include "GLGizmoCut.hpp"
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#include "slic3r/GUI/GLCanvas3D.hpp"
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#include <GL/glew.h>
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