Fixed normals on wipe tower box

This commit is contained in:
Enrico Turri 2018-05-03 11:09:13 +02:00
parent 20d9bda87e
commit d19b1162b3
2 changed files with 14 additions and 7 deletions

View file

@ -443,13 +443,16 @@ std::vector<int> GLVolumeCollection::load_object(
int GLVolumeCollection::load_wipe_tower_preview(
int obj_idx, float pos_x, float pos_y, float width, float depth, float height, float rotation_angle, bool use_VBOs)
{
float color[4] = { 1.0f, 1.0f, 0.0f, 0.5f };
float color[4] = { 0.5f, 0.5f, 0.0f, 0.5f };
this->volumes.emplace_back(new GLVolume(color));
GLVolume &v = *this->volumes.back();
auto mesh = make_cube(width, depth, height);
mesh.translate(-width/2.f,-depth/2.f,0.f);
Point origin_of_rotation(0.f,0.f);
if (height == 0.0f)
height = 0.1f;
auto mesh = make_cube(width, depth, height);
mesh.translate(-width / 2.f, -depth / 2.f, 0.f);
Point origin_of_rotation(0.f, 0.f);
mesh.rotate(rotation_angle,&origin_of_rotation);
if (use_VBOs)