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https://github.com/SoftFever/OrcaSlicer.git
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Rework of MMU segmentation gizmo to support more than three colors.
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commit
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3 changed files with 405 additions and 15 deletions
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@ -3,9 +3,23 @@
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#include "GLGizmoPainterBase.hpp"
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namespace Slic3r {
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namespace Slic3r::GUI {
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namespace GUI {
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class TriangleSelectorMmuGui : public TriangleSelectorGUI {
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public:
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explicit TriangleSelectorMmuGui(const TriangleMesh& mesh, size_t extruder_count, const std::vector<std::array<uint8_t, 3>> &colors)
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: TriangleSelectorGUI(mesh), m_colors(colors) {
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m_iva_colors = std::vector<GLIndexedVertexArray>(extruder_count);
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}
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// Render current selection. Transformation matrices are supposed
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// to be already set.
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virtual void render(ImGuiWrapper* imgui = nullptr);
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private:
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const std::vector<std::array<uint8_t, 3>> &m_colors;
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std::vector<GLIndexedVertexArray> m_iva_colors;
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};
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class GLGizmoMmuSegmentation : public GLGizmoPainterBase
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{
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@ -15,12 +29,19 @@ public:
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void render_painter_gizmo() const override;
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virtual bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down) override;
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protected:
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void on_render_input_window(float x, float y, float bottom_limit) override;
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std::string on_get_name() const override;
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bool on_is_selectable() const override;
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size_t m_first_selected_extruder_idx = 0;
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size_t m_second_selected_extruder_idx = 1;
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std::vector<std::string> m_extruders_names;
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std::vector<std::array<uint8_t, 3>> m_extruders_colors;
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private:
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bool on_init() override;
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@ -36,9 +57,6 @@ private:
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std::map<std::string, wxString> m_desc;
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};
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} // namespace GUI
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} // namespace Slic3r
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