ENH: Cut optimization, support for custom connectors

Change-Id: I65163314374fb74f0b16df47dacae82caa6fab0d
(cherry picked from commit 7bacc2c2a89be471f6fee51dd07a42222a28b55a)
This commit is contained in:
zhimin.zeng 2023-03-14 10:42:42 +08:00 committed by Lane.Wei
parent 9f71a8c5dd
commit cd4cddfca4
51 changed files with 3663 additions and 466 deletions

View file

@ -44,6 +44,10 @@ std::pair<bool, std::string> GLShadersManager::init()
valid &= append_shader("gouraud_light_instanced", { "gouraud_light_instanced.vs", "gouraud_light_instanced.fs" });
// used to render extrusion and travel paths as lines in gcode preview
valid &= append_shader("toolpaths_lines", { "toolpaths_lines.vs", "toolpaths_lines.fs" });
// used to render cut connectors
valid &= append_shader("gouraud_light_uniform", {"gouraud_light_uniform.vs", "gouraud_light_uniform.fs"});
// used to render objects in 3d editor
//if (GUI::wxGetApp().is_gl_version_greater_or_equal_to(3, 0)) {
if (0) {