mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-07 23:17:35 -06:00
ENH: Cut optimization, support for custom connectors
Change-Id: I65163314374fb74f0b16df47dacae82caa6fab0d (cherry picked from commit 7bacc2c2a89be471f6fee51dd07a42222a28b55a)
This commit is contained in:
parent
9f71a8c5dd
commit
cd4cddfca4
51 changed files with 3663 additions and 466 deletions
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@ -670,8 +670,21 @@ bool Model::looks_like_imperial_units() const
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return false;
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for (ModelObject* obj : this->objects)
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if (obj->get_object_stl_stats().volume < volume_threshold_inches)
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return true;
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if (obj->get_object_stl_stats().volume < volume_threshold_inches) {
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if (!obj->is_cut())
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return true;
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bool all_cut_parts_look_like_imperial_units = true;
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for (ModelObject* obj_other : this->objects) {
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if (obj_other == obj)
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continue;
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if (obj_other->cut_id.is_equal(obj->cut_id) && obj_other->get_object_stl_stats().volume >= volume_threshold_inches) {
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all_cut_parts_look_like_imperial_units = false;
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break;
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}
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}
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if (all_cut_parts_look_like_imperial_units)
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return true;
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}
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return false;
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}
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@ -930,6 +943,7 @@ ModelObject& ModelObject::assign_copy(const ModelObject &rhs)
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this->layer_height_profile = rhs.layer_height_profile;
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this->printable = rhs.printable;
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this->origin_translation = rhs.origin_translation;
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this->cut_id.copy(rhs.cut_id);
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m_bounding_box = rhs.m_bounding_box;
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m_bounding_box_valid = rhs.m_bounding_box_valid;
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m_raw_bounding_box = rhs.m_raw_bounding_box;
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@ -1042,6 +1056,9 @@ ModelVolume* ModelObject::add_volume(const ModelVolume &other, ModelVolumeType t
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ModelVolume* v = new ModelVolume(this, other);
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if (type != ModelVolumeType::INVALID && v->type() != type)
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v->set_type(type);
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v->cut_info = other.cut_info;
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this->volumes.push_back(v);
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// The volume should already be centered at this point of time when copying shared pointers of the triangle mesh and convex hull.
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// v->center_geometry_after_creation();
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@ -1591,6 +1608,344 @@ size_t ModelObject::parts_count() const
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return num;
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}
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bool ModelObject::has_connectors() const
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{
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assert(is_cut());
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for (const ModelVolume *v : this->volumes)
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if (v->cut_info.is_connector) return true;
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return false;
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}
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indexed_triangle_set ModelObject::get_connector_mesh(CutConnectorAttributes connector_attributes)
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{
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indexed_triangle_set connector_mesh;
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int sectorCount {1};
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switch (CutConnectorShape(connector_attributes.shape)) {
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case CutConnectorShape::Triangle:
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sectorCount = 3;
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break;
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case CutConnectorShape::Square:
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sectorCount = 4;
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break;
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case CutConnectorShape::Circle:
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sectorCount = 360;
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break;
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case CutConnectorShape::Hexagon:
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sectorCount = 6;
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break;
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default:
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break;
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}
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if (connector_attributes.style == CutConnectorStyle::Prizm)
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connector_mesh = its_make_cylinder(1.0, 1.0, (2 * PI / sectorCount));
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else if (connector_attributes.type == CutConnectorType::Plug)
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connector_mesh = its_make_cone(1.0, 1.0, (2 * PI / sectorCount));
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else
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connector_mesh = its_make_frustum_dowel(1.0, 1.0, sectorCount);
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return connector_mesh;
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}
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void ModelObject::apply_cut_connectors(const std::string &name)
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{
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if (cut_connectors.empty())
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return;
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using namespace Geometry;
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size_t connector_id = cut_id.connectors_cnt();
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for (const CutConnector &connector : cut_connectors) {
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TriangleMesh mesh = TriangleMesh(get_connector_mesh(connector.attribs));
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// Mesh will be centered when loading.
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ModelVolume *new_volume = add_volume(std::move(mesh), ModelVolumeType::NEGATIVE_VOLUME);
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Transform3d translate_transform = Transform3d::Identity();
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translate_transform.translate(connector.pos);
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Transform3d scale_transform = Transform3d::Identity();
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scale_transform.scale(Vec3f(connector.radius, connector.radius, connector.height).cast<double>());
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// Transform the new modifier to be aligned inside the instance
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new_volume->set_transformation(translate_transform * connector.rotation_m * scale_transform);
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new_volume->cut_info = {connector.attribs.type, connector.radius_tolerance, connector.height_tolerance};
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new_volume->name = name + "-" + std::to_string(++connector_id);
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}
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cut_id.increase_connectors_cnt(cut_connectors.size());
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// delete all connectors
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cut_connectors.clear();
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}
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void ModelObject::invalidate_cut()
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{
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this->cut_id.invalidate();
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for (ModelVolume *volume : this->volumes)
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volume->invalidate_cut_info();
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}
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void ModelObject::delete_connectors()
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{
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for (int id = int(this->volumes.size()) - 1; id >= 0; id--) {
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if (volumes[id]->is_cut_connector())
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this->delete_volume(size_t(id));
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}
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}
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void ModelObject::synchronize_model_after_cut()
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{
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for (ModelObject *obj : m_model->objects) {
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if (obj == this || obj->cut_id.is_equal(this->cut_id)) continue;
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if (obj->is_cut() && obj->cut_id.has_same_id(this->cut_id))
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obj->cut_id.copy(this->cut_id);
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}
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}
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void ModelObject::apply_cut_attributes(ModelObjectCutAttributes attributes)
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{
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// we don't save cut information, if result will not contains all parts of initial object
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if (!attributes.has(ModelObjectCutAttribute::KeepUpper) || !attributes.has(ModelObjectCutAttribute::KeepLower))
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return;
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if (cut_id.id().invalid())
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cut_id.init();
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{
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int cut_obj_cnt = -1;
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if (attributes.has(ModelObjectCutAttribute::KeepUpper))
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cut_obj_cnt++;
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if (attributes.has(ModelObjectCutAttribute::KeepLower))
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cut_obj_cnt++;
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if (attributes.has(ModelObjectCutAttribute::CreateDowels))
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cut_obj_cnt++;
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if (cut_obj_cnt > 0)
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cut_id.increase_check_sum(size_t(cut_obj_cnt));
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}
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}
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void ModelObject::clone_for_cut(ModelObject **obj)
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{
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(*obj) = ModelObject::new_clone(*this);
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(*obj)->set_model(nullptr);
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(*obj)->sla_support_points.clear();
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(*obj)->sla_drain_holes.clear();
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(*obj)->sla_points_status = sla::PointsStatus::NoPoints;
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(*obj)->clear_volumes();
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(*obj)->input_file.clear();
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}
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Transform3d ModelObject::calculate_cut_plane_inverse_matrix(const std::array<Vec3d, 4>& plane_points)
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{
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Vec3d mid_point = {0.0, 0.0, 0.0};
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for (auto pt : plane_points)
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mid_point += pt;
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mid_point /= (double) plane_points.size();
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Vec3d movement = -mid_point;
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Vec3d v01 = plane_points[1] - plane_points[0];
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Vec3d v12 = plane_points[2] - plane_points[1];
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Vec3d plane_normal = v01.cross(v12);
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plane_normal.normalize();
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Vec3d axis = {0.0, 0.0, 0.0};
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double phi = 0.0;
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Matrix3d matrix;
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matrix.setIdentity();
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Geometry::rotation_from_two_vectors(plane_normal, {0.0, 0.0, 1.0}, axis, phi, &matrix);
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Vec3d angles = Geometry::extract_euler_angles(matrix);
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movement = matrix * movement;
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Transform3d transfo;
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transfo.setIdentity();
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transfo.translate(movement);
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transfo.rotate(Eigen::AngleAxisd(angles(2), Vec3d::UnitZ()) * Eigen::AngleAxisd(angles(1), Vec3d::UnitY()) * Eigen::AngleAxisd(angles(0), Vec3d::UnitX()));
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return transfo;
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}
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void ModelObject::process_connector_cut(
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ModelVolume *volume,
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ModelObjectCutAttributes attributes,
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ModelObject *upper, ModelObject *lower,
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std::vector<ModelObject *> &dowels,
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Vec3d &local_dowels_displace)
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{
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assert(volume->cut_info.is_connector);
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volume->cut_info.set_processed();
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const auto volume_matrix = volume->get_matrix();
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// ! Don't apply instance transformation for the conntectors.
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// This transformation is already there
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if (attributes.has(ModelObjectCutAttribute::KeepUpper)) {
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ModelVolume *vol = upper->add_volume(*volume);
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vol->set_transformation(volume_matrix);
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vol->apply_tolerance();
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}
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if (attributes.has(ModelObjectCutAttribute::KeepLower)) {
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ModelVolume *vol = lower->add_volume(*volume);
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vol->set_transformation(volume_matrix);
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if (volume->cut_info.connector_type == CutConnectorType::Dowel)
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vol->apply_tolerance();
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else
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// for lower part change type of connector from NEGATIVE_VOLUME to MODEL_PART if this connector is a plug
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vol->set_type(ModelVolumeType::MODEL_PART);
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}
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if (volume->cut_info.connector_type == CutConnectorType::Dowel && attributes.has(ModelObjectCutAttribute::CreateDowels)) {
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ModelObject *dowel{nullptr};
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// Clone the object to duplicate instances, materials etc.
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clone_for_cut(&dowel);
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// add one more solid part same as connector if this connector is a dowel
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ModelVolume *vol = dowel->add_volume(*volume);
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vol->set_type(ModelVolumeType::MODEL_PART);
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// But discard rotation and Z-offset for this volume
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vol->set_rotation(Vec3d::Zero());
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vol->set_offset(Z, 0.0);
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// Compute the displacement (in instance coordinates) to be applied to place the dowels
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local_dowels_displace = lower->full_raw_mesh_bounding_box().size().cwiseProduct(Vec3d(1.0, 1.0, 0.0));
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dowels.push_back(dowel);
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}
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}
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void ModelObject::process_modifier_cut(
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ModelVolume *volume,
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const Transform3d &instance_matrix,
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const Transform3d &inverse_cut_matrix,
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ModelObjectCutAttributes attributes,
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ModelObject *upper,
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ModelObject *lower)
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{
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const auto volume_matrix = instance_matrix * volume->get_matrix();
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// Modifiers are not cut, but we still need to add the instance transformation
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// to the modifier volume transformation to preserve their shape properly.
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volume->set_transformation(Geometry::Transformation(volume_matrix));
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// Some logic for the negative volumes/connectors. Add only needed modifiers
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auto bb = volume->mesh().transformed_bounding_box(inverse_cut_matrix * volume_matrix);
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bool is_crossed_by_cut = bb.min[Z] <= 0 && bb.max[Z] >= 0;
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if (attributes.has(ModelObjectCutAttribute::KeepUpper) && (bb.min[Z] >= 0 || is_crossed_by_cut))
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upper->add_volume(*volume);
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if (attributes.has(ModelObjectCutAttribute::KeepLower) && (bb.max[Z] <= 0 || is_crossed_by_cut))
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lower->add_volume(*volume);
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}
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void ModelObject::process_solid_part_cut(ModelVolume * volume,
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const Transform3d & instance_matrix,
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const std::array<Vec3d, 4> &plane_points,
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ModelObjectCutAttributes attributes,
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ModelObject * upper,
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ModelObject * lower,
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Vec3d & local_displace)
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{
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// Transform the mesh by the combined transformation matrix.
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// Flip the triangles in case the composite transformation is left handed.
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TriangleMesh mesh(volume->mesh());
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mesh.transform(instance_matrix * volume->get_matrix(), true);
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volume->reset_mesh();
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// Reset volume transformation except for offset
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const Vec3d offset = volume->get_offset();
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volume->set_transformation(Geometry::Transformation());
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volume->set_offset(offset);
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// Perform cut
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TriangleMesh upper_mesh, lower_mesh;
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{
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indexed_triangle_set upper_its, lower_its;
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cut_mesh(mesh.its, plane_points, &upper_its, &lower_its);
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if (attributes.has(ModelObjectCutAttribute::KeepUpper)) upper_mesh = TriangleMesh(upper_its);
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if (attributes.has(ModelObjectCutAttribute::KeepLower)) lower_mesh = TriangleMesh(lower_its);
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}
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if (attributes.has(ModelObjectCutAttribute::KeepUpper) && !upper_mesh.empty()) {
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ModelVolume *vol = upper->add_volume(upper_mesh);
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vol->name = volume->name.substr(0, volume->name.find_last_of('.')) + "_upper"; // BBS
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// Don't copy the config's ID.
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vol->config.assign_config(volume->config);
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assert(vol->config.id().valid());
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assert(vol->config.id() != volume->config.id());
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vol->set_material(volume->material_id(), *volume->material());
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vol->cut_info = volume->cut_info;
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}
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if (attributes.has(ModelObjectCutAttribute::KeepLower) && !lower_mesh.empty()) {
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ModelVolume *vol = lower->add_volume(lower_mesh);
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vol->name = volume->name.substr(0, volume->name.find_last_of('.')) + "_lower"; // BBS
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// Don't copy the config's ID.
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vol->config.assign_config(volume->config);
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assert(vol->config.id().valid());
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assert(vol->config.id() != volume->config.id());
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vol->set_material(volume->material_id(), *volume->material());
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vol->cut_info = volume->cut_info;
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// Compute the displacement (in instance coordinates) to be applied to place the upper parts
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// The upper part displacement is set to half of the lower part bounding box
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// this is done in hope at least a part of the upper part will always be visible and draggable
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local_displace = lower->full_raw_mesh_bounding_box().size().cwiseProduct(Vec3d(-0.5, -0.5, 0.0));
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}
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}
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static void invalidate_translations(ModelObject* object, const ModelInstance* src_instance)
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{
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if (!object->origin_translation.isApprox(Vec3d::Zero()) && src_instance->get_offset().isApprox(Vec3d::Zero())) {
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object->center_around_origin();
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object->translate_instances(-object->origin_translation);
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object->origin_translation = Vec3d::Zero();
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}
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else {
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object->invalidate_bounding_box();
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object->center_around_origin();
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}
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}
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static void reset_instance_transformation(ModelObject* object, size_t src_instance_idx, const Transform3d& cut_matrix,
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bool place_on_cut = false, bool flip = false, Vec3d local_displace = Vec3d::Zero())
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{
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using namespace Geometry;
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// Reset instance transformation except offset and Z-rotation
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for (size_t i = 0; i < object->instances.size(); ++i) {
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auto& obj_instance = object->instances[i];
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const Vec3d offset = obj_instance->get_offset();
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const double rot_z = obj_instance->get_rotation().z();
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obj_instance->set_transformation(Transformation());
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const Vec3d displace = local_displace.isApprox(Vec3d::Zero()) ? Vec3d::Zero() :
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rotation_transform(obj_instance->get_rotation()) * local_displace;
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obj_instance->set_offset(offset + displace);
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Vec3d rotation = Vec3d::Zero();
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if (!flip && !place_on_cut) {
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if ( i != src_instance_idx)
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rotation[Z] = rot_z;
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}
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else {
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Transform3d rotation_matrix = Transform3d::Identity();
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if (flip)
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rotation_matrix = rotation_transform(PI * Vec3d::UnitX());
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if (place_on_cut)
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rotation_matrix = rotation_matrix * Transformation(cut_matrix).get_matrix(true, false, true, true).inverse();
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if (i != src_instance_idx)
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rotation_matrix = rotation_transform(rot_z * Vec3d::UnitZ()) * rotation_matrix;
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rotation = Transformation(rotation_matrix).get_rotation();
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}
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obj_instance->set_rotation(rotation);
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}
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}
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// BBS: replace z with plane_points
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ModelObjectPtrs ModelObject::cut(size_t instance, std::array<Vec3d, 4> plane_points, ModelObjectCutAttributes attributes)
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{
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@ -1599,12 +1954,14 @@ ModelObjectPtrs ModelObject::cut(size_t instance, std::array<Vec3d, 4> plane_poi
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BOOST_LOG_TRIVIAL(trace) << "ModelObject::cut - start";
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// apply cut attributes for object
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apply_cut_attributes(attributes);
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// Clone the object to duplicate instances, materials etc.
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bool keep_upper = attributes.has(ModelObjectCutAttribute::KeepUpper);
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bool keep_lower = attributes.has(ModelObjectCutAttribute::KeepLower);
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bool cut_to_parts = attributes.has(ModelObjectCutAttribute::CutToParts);
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ModelObject* upper = keep_upper ? ModelObject::new_clone(*this) : nullptr;
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ModelObject* lower = (cut_to_parts&&upper!=nullptr) ? upper : (keep_lower ? ModelObject::new_clone(*this) : nullptr);
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ModelObject* lower = keep_lower ? ModelObject::new_clone(*this) : nullptr;
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if (attributes.has(ModelObjectCutAttribute::KeepUpper)) {
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upper->set_model(nullptr);
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@ -1643,8 +2000,10 @@ ModelObjectPtrs ModelObject::cut(size_t instance, std::array<Vec3d, 4> plane_poi
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point -= instances[instance]->get_offset();
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}
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std::vector<ModelObject *> dowels;
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// Displacement (in instance coordinates) to be applied to place the upper parts
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Vec3d local_displace = Vec3d::Zero();
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Vec3d local_dowels_displace = Vec3d::Zero();
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for (ModelVolume *volume : volumes) {
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const auto volume_matrix = volume->get_matrix();
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@ -1654,121 +2013,106 @@ ModelObjectPtrs ModelObject::cut(size_t instance, std::array<Vec3d, 4> plane_poi
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volume->mmu_segmentation_facets.reset();
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if (! volume->is_model_part()) {
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// Modifiers are not cut, but we still need to add the instance transformation
|
||||
// to the modifier volume transformation to preserve their shape properly.
|
||||
|
||||
volume->set_transformation(Geometry::Transformation(instance_matrix * volume_matrix));
|
||||
|
||||
if (attributes.has(ModelObjectCutAttribute::KeepUpper))
|
||||
upper->add_volume(*volume);
|
||||
if (attributes.has(ModelObjectCutAttribute::KeepLower))
|
||||
lower->add_volume(*volume);
|
||||
if (volume->cut_info.is_processed) {
|
||||
// Modifiers are not cut, but we still need to add the instance transformation
|
||||
// to the modifier volume transformation to preserve their shape properly.
|
||||
Transform3d inverse_cut_matrix = calculate_cut_plane_inverse_matrix(plane_points);
|
||||
process_modifier_cut(volume, instance_matrix, inverse_cut_matrix, attributes, upper, lower);
|
||||
}
|
||||
else {
|
||||
process_connector_cut(volume, attributes, upper, lower, dowels, local_dowels_displace);
|
||||
}
|
||||
}
|
||||
else if (! volume->mesh().empty()) {
|
||||
// Transform the mesh by the combined transformation matrix.
|
||||
// Flip the triangles in case the composite transformation is left handed.
|
||||
TriangleMesh mesh(volume->mesh());
|
||||
mesh.transform(instance_matrix * volume_matrix, true);
|
||||
volume->reset_mesh();
|
||||
// Reset volume transformation except for offset
|
||||
const Vec3d offset = volume->get_offset();
|
||||
volume->set_transformation(Geometry::Transformation());
|
||||
volume->set_offset(offset);
|
||||
|
||||
// Perform cut
|
||||
TriangleMesh upper_mesh, lower_mesh;
|
||||
{
|
||||
indexed_triangle_set upper_its, lower_its;
|
||||
cut_mesh(mesh.its, plane_points, &upper_its, &lower_its);
|
||||
if (attributes.has(ModelObjectCutAttribute::KeepUpper))
|
||||
upper_mesh = TriangleMesh(upper_its);
|
||||
if (attributes.has(ModelObjectCutAttribute::KeepLower))
|
||||
lower_mesh = TriangleMesh(lower_its);
|
||||
}
|
||||
|
||||
if (attributes.has(ModelObjectCutAttribute::KeepUpper) && ! upper_mesh.empty()) {
|
||||
ModelVolume* vol = upper->add_volume(upper_mesh);
|
||||
vol->name = volume->name.substr(0, volume->name.find_last_of('.')) + "_upper"; // BBS
|
||||
// Don't copy the config's ID.
|
||||
vol->config.assign_config(volume->config);
|
||||
assert(vol->config.id().valid());
|
||||
assert(vol->config.id() != volume->config.id());
|
||||
vol->set_material(volume->material_id(), *volume->material());
|
||||
}
|
||||
if (attributes.has(ModelObjectCutAttribute::KeepLower) && ! lower_mesh.empty()) {
|
||||
ModelVolume* vol = lower->add_volume(lower_mesh);
|
||||
vol->name = volume->name.substr(0, volume->name.find_last_of('.')) + "_lower"; // BBS
|
||||
// Don't copy the config's ID.
|
||||
vol->config.assign_config(volume->config);
|
||||
assert(vol->config.id().valid());
|
||||
assert(vol->config.id() != volume->config.id());
|
||||
vol->set_material(volume->material_id(), *volume->material());
|
||||
|
||||
// Compute the displacement (in instance coordinates) to be applied to place the upper parts
|
||||
// The upper part displacement is set to half of the lower part bounding box
|
||||
// this is done in hope at least a part of the upper part will always be visible and draggable
|
||||
local_displace = lower->full_raw_mesh_bounding_box().size().cwiseProduct(Vec3d(-0.5, -0.5, 0.0));
|
||||
}
|
||||
process_solid_part_cut(volume, instance_matrix, plane_points, attributes, upper, lower, local_displace);
|
||||
}
|
||||
}
|
||||
|
||||
ModelObjectPtrs res;
|
||||
|
||||
Transform3d cut_matrix = calculate_cut_plane_inverse_matrix(plane_points).inverse();
|
||||
if (attributes.has(ModelObjectCutAttribute::KeepUpper) && upper->volumes.size() > 0) {
|
||||
if (!upper->origin_translation.isApprox(Vec3d::Zero()) && instances[instance]->get_offset().isApprox(Vec3d::Zero())) {
|
||||
// BBS: do not move the parts if cut_to_parts
|
||||
if (!cut_to_parts) {
|
||||
upper->center_around_origin();
|
||||
upper->translate_instances(-upper->origin_translation);
|
||||
upper->origin_translation = Vec3d::Zero();
|
||||
}
|
||||
}
|
||||
invalidate_translations(upper, instances[instance]);
|
||||
|
||||
// Reset instance transformation except offset and Z-rotation
|
||||
for (size_t i = 0; i < instances.size(); ++i) {
|
||||
auto &instance = upper->instances[i];
|
||||
const Vec3d offset = instance->get_offset();
|
||||
// BBS
|
||||
//const double rot_z = instance->get_rotation().z();
|
||||
// BBS: do not move the parts if cut_to_parts
|
||||
Vec3d displace(0, 0, 0);
|
||||
if (!cut_to_parts)
|
||||
displace = Geometry::assemble_transform(Vec3d::Zero(), instance->get_rotation()) * local_displace;
|
||||
|
||||
instance->set_transformation(Geometry::Transformation());
|
||||
instance->set_offset(offset + displace);
|
||||
// BBS
|
||||
//instance->set_rotation(Vec3d(0.0, 0.0, rot_z));
|
||||
}
|
||||
reset_instance_transformation(upper, instance, cut_matrix,
|
||||
attributes.has(ModelObjectCutAttribute::PlaceOnCutUpper),
|
||||
attributes.has(ModelObjectCutAttribute::FlipUpper),
|
||||
local_displace);
|
||||
|
||||
res.push_back(upper);
|
||||
}
|
||||
if (attributes.has(ModelObjectCutAttribute::KeepLower) && lower->volumes.size() > 0) {
|
||||
if (!lower->origin_translation.isApprox(Vec3d::Zero()) && instances[instance]->get_offset().isApprox(Vec3d::Zero())) {
|
||||
if (!cut_to_parts) {
|
||||
lower->center_around_origin();
|
||||
lower->translate_instances(-lower->origin_translation);
|
||||
lower->origin_translation = Vec3d::Zero();
|
||||
invalidate_translations(lower, instances[instance]);
|
||||
|
||||
reset_instance_transformation(lower, instance, cut_matrix,
|
||||
attributes.has(ModelObjectCutAttribute::PlaceOnCutLower),
|
||||
attributes.has(ModelObjectCutAttribute::PlaceOnCutLower) ? true : attributes.has(ModelObjectCutAttribute::FlipLower));
|
||||
|
||||
res.push_back(lower);
|
||||
}
|
||||
|
||||
if (attributes.has(ModelObjectCutAttribute::CreateDowels) && !dowels.empty()) {
|
||||
auto invalidate_translations = [](ModelObject *object, const ModelInstance *src_instance) {
|
||||
if (!object->origin_translation.isApprox(Vec3d::Zero()) && src_instance->get_offset().isApprox(Vec3d::Zero())) {
|
||||
object->center_around_origin();
|
||||
object->translate_instances(-object->origin_translation);
|
||||
object->origin_translation = Vec3d::Zero();
|
||||
} else {
|
||||
object->invalidate_bounding_box();
|
||||
object->center_around_origin();
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
// Reset instance transformation except offset and Z-rotation
|
||||
for (auto *instance : lower->instances) {
|
||||
const Vec3d offset = instance->get_offset();
|
||||
// BBS
|
||||
//const double rot_z = instance->get_rotation().z();
|
||||
instance->set_transformation(Geometry::Transformation());
|
||||
instance->set_offset(offset);
|
||||
// BBS
|
||||
//instance->set_rotation(Vec3d(attributes.has(ModelObjectCutAttribute::FlipLower) ? Geometry::deg2rad(180.0) : 0.0, 0.0, rot_z));
|
||||
}
|
||||
auto reset_instance_transformation = [](ModelObject *object, size_t src_instance_idx, const Transform3d &cut_matrix,
|
||||
bool place_on_cut = false, bool flip = false, Vec3d local_displace = Vec3d::Zero()) {
|
||||
using namespace Geometry;
|
||||
// Reset instance transformation except offset and Z-rotation
|
||||
for (size_t i = 0; i < object->instances.size(); ++i) {
|
||||
auto & obj_instance = object->instances[i];
|
||||
const Vec3d offset = obj_instance->get_offset();
|
||||
const double rot_z = obj_instance->get_rotation().z();
|
||||
|
||||
if(res.empty() || lower != res.back())
|
||||
res.push_back(lower);
|
||||
obj_instance->set_transformation(Transformation());
|
||||
|
||||
const Vec3d displace = local_displace.isApprox(Vec3d::Zero()) ? Vec3d::Zero() : rotation_transform(obj_instance->get_rotation()) * local_displace;
|
||||
obj_instance->set_offset(offset + displace);
|
||||
|
||||
Vec3d rotation = Vec3d::Zero();
|
||||
if (!flip && !place_on_cut) {
|
||||
if (i != src_instance_idx) rotation[Z] = rot_z;
|
||||
} else {
|
||||
Transform3d rotation_matrix = Transform3d::Identity();
|
||||
if (flip)
|
||||
rotation_matrix = rotation_transform(PI * Vec3d::UnitX());
|
||||
|
||||
if (place_on_cut)
|
||||
rotation_matrix = rotation_matrix * Transformation(cut_matrix).get_matrix(true, false, true, true).inverse();
|
||||
|
||||
if (i != src_instance_idx)
|
||||
rotation_matrix = rotation_transform(rot_z * Vec3d::UnitZ()) * rotation_matrix;
|
||||
|
||||
rotation = Transformation(rotation_matrix).get_rotation();
|
||||
}
|
||||
|
||||
obj_instance->set_rotation(rotation);
|
||||
}
|
||||
};
|
||||
|
||||
for (auto dowel : dowels) {
|
||||
invalidate_translations(dowel, instances[instance]);
|
||||
|
||||
reset_instance_transformation(dowel, instance, Transform3d::Identity(), false, false, local_dowels_displace);
|
||||
|
||||
local_dowels_displace += dowel->full_raw_mesh_bounding_box().size().cwiseProduct(Vec3d(-1.5, -1.5, 0.0));
|
||||
dowel->name += "-Dowel-" + dowel->volumes[0]->name;
|
||||
res.push_back(dowel);
|
||||
}
|
||||
}
|
||||
|
||||
BOOST_LOG_TRIVIAL(trace) << "ModelObject::cut - end";
|
||||
|
||||
synchronize_model_after_cut();
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
|
@ -2386,6 +2730,23 @@ bool ModelVolume::is_splittable() const
|
|||
return m_is_splittable == 1;
|
||||
}
|
||||
|
||||
void ModelVolume::apply_tolerance()
|
||||
{
|
||||
assert(cut_info.is_connector);
|
||||
if (cut_info.is_processed)
|
||||
return;
|
||||
|
||||
Vec3d sf = get_scaling_factor();
|
||||
// make a "hole" wider
|
||||
sf[X] *= 1. + double(cut_info.radius_tolerance);
|
||||
sf[Y] *= 1. + double(cut_info.radius_tolerance);
|
||||
|
||||
// make a "hole" dipper
|
||||
sf[Z] *= 1. + double(cut_info.height_tolerance);
|
||||
|
||||
set_scaling_factor(sf);
|
||||
}
|
||||
|
||||
// BBS
|
||||
std::vector<int> ModelVolume::get_extruders() const
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue