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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-14 10:17:55 -06:00
Implement plate picking
This commit is contained in:
parent
3577a259d5
commit
cd1705e6eb
3 changed files with 100 additions and 101 deletions
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@ -6431,8 +6431,6 @@ void GLCanvas3D::_picking_pass()
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m_hover_volume_idxs.clear();
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m_hover_plate_idxs.clear();
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// TODO: Support plate picking
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const ClippingPlane clipping_plane = m_gizmos.get_clipping_plane().inverted_normal();
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const SceneRaycaster::HitResult hit = m_scene_raycaster.hit(m_mouse.position, wxGetApp().plater()->get_camera(), &clipping_plane);
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if (hit.is_valid()) {
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@ -6465,6 +6463,14 @@ void GLCanvas3D::_picking_pass()
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}
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case SceneRaycaster::EType::Bed:
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{
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// BBS: add plate picking logic
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int plate_hover_id = PartPlate::PLATE_BASE_ID - hit.raycaster_id;
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if (plate_hover_id >= 0 && plate_hover_id < PartPlateList::MAX_PLATES_COUNT * PartPlate::GRABBER_COUNT) {
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wxGetApp().plater()->get_partplate_list().set_hover_id(plate_hover_id);
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m_hover_plate_idxs.emplace_back(plate_hover_id);
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} else {
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wxGetApp().plater()->get_partplate_list().reset_hover_id();
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}
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m_gizmos.set_hover_id(-1);
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break;
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}
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@ -148,6 +148,7 @@ PartPlate::PartPlate(PartPlateList *partplate_list, Vec3d origin, int width, int
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PartPlate::~PartPlate()
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{
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unregister_raycasters_for_picking();
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clear();
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//if (m_quadric != nullptr)
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// ::gluDeleteQuadric(m_quadric);
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@ -335,7 +336,7 @@ void PartPlate::calc_triangles(const ExPolygon &poly)
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{
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m_triangles.reset();
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if (!init_model_from_poly(m_triangles, poly, GROUND_Z))
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if (!init_model_from_poly(m_triangles.model, poly, GROUND_Z))
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << ":Unable to create plate triangles\n";
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}
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@ -387,6 +388,26 @@ static bool init_model_from_lines(GLModel &model, const Lines3 &lines)
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return true;
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}
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static void init_raycaster_from_model(PickingModel& model)
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{
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assert(model.mesh_raycaster == nullptr);
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const GLModel::Geometry &geometry = model.model.get_geometry();
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indexed_triangle_set its;
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its.vertices.reserve(geometry.vertices_count());
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for (size_t i = 0; i < geometry.vertices_count(); ++i) {
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its.vertices.emplace_back(geometry.extract_position_3(i));
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}
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its.indices.reserve(geometry.indices_count() / 3);
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for (size_t i = 0; i < geometry.indices_count() / 3; ++i) {
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const size_t tri_id = i * 3;
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its.indices.emplace_back(geometry.extract_index(tri_id), geometry.extract_index(tri_id + 1), geometry.extract_index(tri_id + 2));
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}
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model.mesh_raycaster = std::make_unique<MeshRaycaster>(std::make_shared<const TriangleMesh>(std::move(its)));
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}
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void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox) {
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m_gridlines.reset();
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m_gridlines_bolder.reset();
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@ -506,9 +527,9 @@ void PartPlate::calc_vertex_for_number(int index, bool one_number, GLModel &buff
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
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}
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void PartPlate::calc_vertex_for_icons(int index, GLModel &buffer)
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void PartPlate::calc_vertex_for_icons(int index, PickingModel &model)
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{
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buffer.reset();
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model.reset();
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ExPolygon poly;
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auto bed_ext = get_extents(m_shape);
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@ -522,10 +543,13 @@ void PartPlate::calc_vertex_for_icons(int index, GLModel &buffer)
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poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT + PARTPLATE_ICON_SIZE), scale_(p(1) - index * (PARTPLATE_ICON_SIZE + PARTPLATE_ICON_GAP_Y)- PARTPLATE_ICON_GAP_TOP)});
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poly.contour.append({ scale_(p(0) + PARTPLATE_ICON_GAP_LEFT), scale_(p(1) - index * (PARTPLATE_ICON_SIZE + PARTPLATE_ICON_GAP_Y)- PARTPLATE_ICON_GAP_TOP) });
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if (!init_model_from_poly(buffer, poly, GROUND_Z))
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if (!init_model_from_poly(model.model, poly, GROUND_Z))
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
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init_raycaster_from_model(model);
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}
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/*
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void PartPlate::calc_vertex_for_icons_background(int icon_count, GLModel &buffer)
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{
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buffer.reset();
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@ -542,6 +566,7 @@ void PartPlate::calc_vertex_for_icons_background(int icon_count, GLModel &buffer
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if (!init_model_from_poly(buffer, poly, GROUND_Z))
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BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to generate geometry buffers for icons\n";
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}
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*/
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void PartPlate::render_background(bool force_default_color)
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{
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@ -563,8 +588,8 @@ void PartPlate::render_background(bool force_default_color)
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else {
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color = PartPlate::DEFAULT_COLOR;
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}
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m_triangles.set_color(color);
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m_triangles.render();
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m_triangles.model.set_color(color);
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m_triangles.model.render();
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glsafe(::glDepthMask(GL_TRUE));
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}
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@ -868,57 +893,57 @@ void PartPlate::render_icons(bool bottom, bool only_name, int hover_id)
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if (!only_name) {
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if (hover_id == 1) {
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render_icon_texture(m_del_icon, m_partplate_list->m_del_hovered_texture);
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render_icon_texture(m_del_icon.model, m_partplate_list->m_del_hovered_texture);
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show_tooltip(_u8L("Remove current plate (if not last one)"));
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}
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else
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render_icon_texture(m_del_icon, m_partplate_list->m_del_texture);
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render_icon_texture(m_del_icon.model, m_partplate_list->m_del_texture);
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if (hover_id == 2) {
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render_icon_texture(m_orient_icon, m_partplate_list->m_orient_hovered_texture);
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render_icon_texture(m_orient_icon.model, m_partplate_list->m_orient_hovered_texture);
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show_tooltip(_u8L("Auto orient objects on current plate"));
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}
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else
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render_icon_texture(m_orient_icon, m_partplate_list->m_orient_texture);
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render_icon_texture(m_orient_icon.model, m_partplate_list->m_orient_texture);
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if (hover_id == 3) {
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render_icon_texture(m_arrange_icon, m_partplate_list->m_arrange_hovered_texture);
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render_icon_texture(m_arrange_icon.model, m_partplate_list->m_arrange_hovered_texture);
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show_tooltip(_u8L("Arrange objects on current plate"));
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}
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else
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render_icon_texture(m_arrange_icon, m_partplate_list->m_arrange_texture);
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render_icon_texture(m_arrange_icon.model, m_partplate_list->m_arrange_texture);
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if (hover_id == 4) {
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if (this->is_locked()) {
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render_icon_texture(m_lock_icon,
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render_icon_texture(m_lock_icon.model,
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m_partplate_list->m_locked_hovered_texture);
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show_tooltip(_u8L("Unlock current plate"));
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}
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else {
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render_icon_texture(m_lock_icon,
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render_icon_texture(m_lock_icon.model,
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m_partplate_list->m_lockopen_hovered_texture);
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show_tooltip(_u8L("Lock current plate"));
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}
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} else {
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if (this->is_locked())
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render_icon_texture(m_lock_icon, m_partplate_list->m_locked_texture);
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render_icon_texture(m_lock_icon.model, m_partplate_list->m_locked_texture);
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else
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render_icon_texture(m_lock_icon, m_partplate_list->m_lockopen_texture);
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render_icon_texture(m_lock_icon.model, m_partplate_list->m_lockopen_texture);
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}
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if (m_partplate_list->render_plate_settings) {
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if (hover_id == 5) {
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if (get_bed_type() == BedType::btDefault && get_print_seq() == PrintSequence::ByDefault && get_first_layer_print_sequence().empty())
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render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_hovered_texture);
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render_icon_texture(m_plate_settings_icon.model, m_partplate_list->m_plate_settings_hovered_texture);
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else
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render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_changed_hovered_texture);
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render_icon_texture(m_plate_settings_icon.model, m_partplate_list->m_plate_settings_changed_hovered_texture);
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show_tooltip(_u8L("Customize current plate"));
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} else {
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if (get_bed_type() == BedType::btDefault && get_print_seq() == PrintSequence::ByDefault && get_first_layer_print_sequence().empty())
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render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_texture);
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render_icon_texture(m_plate_settings_icon.model, m_partplate_list->m_plate_settings_texture);
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else
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render_icon_texture(m_plate_settings_icon, m_partplate_list->m_plate_settings_changed_texture);
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render_icon_texture(m_plate_settings_icon.model, m_partplate_list->m_plate_settings_changed_texture);
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}
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}
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@ -971,22 +996,11 @@ void PartPlate::render_only_numbers(bool bottom)
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}
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}
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void PartPlate::render_rectangle_for_picking(const Transform3d &view_matrix, const Transform3d &projection_matrix, GLModel &buffer, const ColorRGBA render_color)
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void PartPlate::register_rectangle_for_picking(PickingModel &model, int id)
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{
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GLShaderProgram *shader = wxGetApp().get_shader("flat");
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if (shader != nullptr) {
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shader->start_using();
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wxGetApp().plater()->canvas3D()->add_raycaster_for_picking(SceneRaycaster::EType::Bed, id, *model.mesh_raycaster, Transform3d::Identity());
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shader->set_uniform("view_model_matrix", view_matrix);
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shader->set_uniform("projection_matrix", projection_matrix);
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//glsafe(::glDepthMask(GL_FALSE));
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buffer.set_color(render_color);
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buffer.render();
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//glsafe(::glDepthMask(GL_TRUE));
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shader->stop_using();
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}
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picking_ids.emplace_back(id);
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}
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/*
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@ -1207,48 +1221,31 @@ void PartPlate::render_right_arrow(const ColorRGBA render_color, bool use_lighti
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}
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*/
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void PartPlate::on_render_for_picking(const Transform3d &view_matrix, const Transform3d &projection_matrix) {
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//glsafe(::glDisable(GL_DEPTH_TEST));
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int hover_id = 0;
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ColorRGBA color = picking_color_component(hover_id);
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m_grabber_color = color;
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//render_grabber(m_grabber_color, false);
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render_rectangle_for_picking(view_matrix, projection_matrix, m_triangles, m_grabber_color);
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hover_id = 1;
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color = picking_color_component(hover_id);
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m_grabber_color = color;
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//render_left_arrow(m_grabber_color, false);
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render_rectangle_for_picking(view_matrix, projection_matrix, m_del_icon, m_grabber_color);
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hover_id = 2;
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color = picking_color_component(hover_id);
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m_grabber_color = color;
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render_rectangle_for_picking(view_matrix, projection_matrix, m_orient_icon, m_grabber_color);
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hover_id = 3;
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color = picking_color_component(hover_id);
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m_grabber_color = color;
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render_rectangle_for_picking(view_matrix, projection_matrix, m_arrange_icon, m_grabber_color);
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hover_id = 4;
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color = picking_color_component(hover_id);
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m_grabber_color = color;
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//render_right_arrow(m_grabber_color, false);
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render_rectangle_for_picking(view_matrix, projection_matrix, m_lock_icon, m_grabber_color);
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hover_id = 5;
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color = picking_color_component(hover_id);
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m_grabber_color = color;
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void PartPlate::register_raycasters_for_picking()
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{
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unregister_raycasters_for_picking();
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picking_ids.reserve(6);
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register_rectangle_for_picking(m_triangles, picking_id_component(0));
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register_rectangle_for_picking(m_del_icon, picking_id_component(1));
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register_rectangle_for_picking(m_orient_icon, picking_id_component(2));
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register_rectangle_for_picking(m_arrange_icon, picking_id_component(3));
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register_rectangle_for_picking(m_lock_icon, picking_id_component(4));
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if (m_partplate_list->render_plate_settings)
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render_rectangle_for_picking(view_matrix, projection_matrix, m_plate_settings_icon, m_grabber_color);
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register_rectangle_for_picking(m_plate_settings_icon, picking_id_component(5));
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}
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ColorRGBA PartPlate::picking_color_component(int idx) const
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void PartPlate::unregister_raycasters_for_picking() {
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for (int picking_id : picking_ids) {
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wxGetApp().plater()->canvas3D()->remove_raycasters_for_picking(SceneRaycaster::EType::Bed, picking_id);
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}
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picking_ids.clear();
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}
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int PartPlate::picking_id_component(int idx) const
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{
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static const float INV_255 = 1.0f / 255.0f;
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unsigned int id = PLATE_BASE_ID - this->m_plate_index * GRABBER_COUNT - idx;
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return ColorRGBA {
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float((id >> 0) & 0xff)* INV_255, // red
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float((id >> 8) & 0xff)* INV_255, // greeen
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float((id >> 16) & 0xff)* INV_255, // blue
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float(picking_checksum_alpha_channel(id & 0xff, (id >> 8) & 0xff, (id >> 16) & 0xff))* INV_255
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};
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return id;
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}
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std::vector<int> PartPlate::get_extruders(bool conside_custom_gcode) const
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@ -2428,6 +2425,7 @@ bool PartPlate::set_shape(const Pointfs& shape, const Pointfs& exclude_areas, Ve
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}*/
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generate_print_polygon(poly);
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calc_triangles(poly);
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init_raycaster_from_model(m_triangles);
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ExPolygon exclude_poly;
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/*for (const Vec2d& p : m_exclude_area) {
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@ -2450,6 +2448,8 @@ bool PartPlate::set_shape(const Pointfs& shape, const Pointfs& exclude_areas, Ve
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calc_vertex_for_number(0, false, m_plate_idx_icon);
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// calc vertex for plate name
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generate_plate_name_texture();
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register_raycasters_for_picking();
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}
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calc_height_limit();
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@ -3361,6 +3361,8 @@ int PartPlateList::delete_plate(int index)
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return -1;
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}
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plate->unregister_raycasters_for_picking();
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if (m_plater) {
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// In GUI mode
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// BBS: add wipe tower logic
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@ -4396,15 +4398,6 @@ void PartPlateList::render(const Transform3d& view_matrix, const Transform3d& pr
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}
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}
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void PartPlateList::render_for_picking_pass(const Transform3d &view_matrix, const Transform3d &projection_matrix)
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{
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const std::lock_guard<std::mutex> local_lock(m_plates_mutex);
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std::vector<PartPlate*>::iterator it = m_plate_list.begin();
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for (it = m_plate_list.begin(); it != m_plate_list.end(); it++) {
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(*it)->render_for_picking(view_matrix, projection_matrix);
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}
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}
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/*int PartPlateList::select_plate_by_hover_id(int hover_id)
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{
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int index = hover_id / PartPlate::GRABBER_COUNT;
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@ -21,6 +21,7 @@
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#include "3DScene.hpp"
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#include "GLModel.hpp"
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#include "3DBed.hpp"
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#include "MeshUtils.hpp"
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class GLUquadric;
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typedef class GLUquadric GLUquadricObject;
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@ -115,7 +116,7 @@ private:
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Transform3d m_grabber_trans_matrix;
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Slic3r::Geometry::Transformation position;
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std::vector<Vec3f> positions;
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GLModel m_triangles;
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PickingModel m_triangles;
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GLModel m_exclude_triangles;
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GLModel m_logo_triangles;
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GLModel m_gridlines;
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@ -123,16 +124,15 @@ private:
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GLModel m_height_limit_common;
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GLModel m_height_limit_bottom;
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GLModel m_height_limit_top;
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GLModel m_del_icon;
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//GLModel m_del_and_background_icon;
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GLModel m_arrange_icon;
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GLModel m_orient_icon;
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GLModel m_lock_icon;
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GLModel m_plate_settings_icon;
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PickingModel m_del_icon;
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PickingModel m_arrange_icon;
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PickingModel m_orient_icon;
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PickingModel m_lock_icon;
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PickingModel m_plate_settings_icon;
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GLModel m_plate_idx_icon;
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GLTexture m_texture;
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std::vector<int> picking_ids;
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mutable ColorRGBA m_grabber_color;
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float m_scale_factor{ 1.0f };
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GLUquadricObject* m_quadric;
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int m_hover_id;
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@ -161,8 +161,8 @@ private:
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void calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox);
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void calc_height_limit();
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void calc_vertex_for_number(int index, bool one_number, GLModel &buffer);
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void calc_vertex_for_icons(int index, GLModel &buffer);
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void calc_vertex_for_icons_background(int icon_count, GLModel &buffer);
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void calc_vertex_for_icons(int index, PickingModel &model);
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// void calc_vertex_for_icons_background(int icon_count, GLModel &buffer);
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void render_background(bool force_default_color = false);
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void render_logo(bool bottom, bool render_cali = true);
|
||||
void render_logo_texture(GLTexture &logo_texture, GLModel &logo_buffer, bool bottom);
|
||||
|
@ -181,9 +181,10 @@ private:
|
|||
void render_icons(bool bottom, bool only_name = false, int hover_id = -1);
|
||||
void render_only_numbers(bool bottom);
|
||||
void render_plate_name_texture();
|
||||
void render_rectangle_for_picking(const Transform3d &view_matrix, const Transform3d &projection_matrix, GLModel &buffer, const ColorRGBA render_color);
|
||||
void on_render_for_picking(const Transform3d &view_matrix, const Transform3d &projection_matrix);
|
||||
ColorRGBA picking_color_component(int idx) const;
|
||||
void register_rectangle_for_picking(PickingModel &model, int id);
|
||||
void register_raycasters_for_picking();
|
||||
void unregister_raycasters_for_picking();
|
||||
int picking_id_component(int idx) const;
|
||||
|
||||
public:
|
||||
static const unsigned int PLATE_BASE_ID = 255 * 255 * 253;
|
||||
|
@ -342,7 +343,7 @@ public:
|
|||
bool intersects(const BoundingBoxf3& bb) const;
|
||||
|
||||
void render(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_body = false, bool force_background_color = false, HeightLimitMode mode = HEIGHT_LIMIT_NONE, int hover_id = -1, bool render_cali = false);
|
||||
void render_for_picking(const Transform3d &view_matrix, const Transform3d &projection_matrix) { on_render_for_picking(view_matrix, projection_matrix); }
|
||||
|
||||
void set_selected();
|
||||
void set_unselected();
|
||||
void set_hover_id(int id) { m_hover_id = id; }
|
||||
|
@ -741,7 +742,6 @@ public:
|
|||
/*rendering related functions*/
|
||||
void on_change_color_mode(bool is_dark) { m_is_dark = is_dark; }
|
||||
void render(const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool only_current = false, bool only_body = false, int hover_id = -1, bool render_cali = false);
|
||||
void render_for_picking_pass(const Transform3d& view_matrix, const Transform3d& projection_matrix);
|
||||
void set_render_option(bool bedtype_texture, bool plate_settings);
|
||||
void set_render_cali(bool value = true) { render_cali_logo = value; }
|
||||
BoundingBoxf3& get_bounding_box() { return m_bounding_box; }
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue