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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-22 06:04:01 -06:00
FDM supports gizmo 'autoset by angle' improvements:
- Extra dialog for autosetting by angle in FDM supports gizmo was removed - Highlighting facets by angle is now controlled by a slider in the main gizmo dialog - User is allowed to paint even when using the slope highlighter - The button to turn highlighted facets to blockers was removed, it made no sense - Highlighted facets are now rendered in light blue
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672ed99320
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cd1322ce3f
6 changed files with 212 additions and 188 deletions
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@ -540,7 +540,9 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
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va.push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]),
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double(m_vertices[tr.verts_idxs[i]].v[1]),
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double(m_vertices[tr.verts_idxs[i]].v[2]),
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0., 0., 1.);
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double(tr.normal[0]),
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double(tr.normal[1]),
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double(tr.normal[2]));
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va.push_triangle(cnt,
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cnt+1,
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cnt+2);
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@ -550,14 +552,26 @@ void TriangleSelectorGUI::render(ImGuiWrapper* imgui)
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m_iva_enforcers.finalize_geometry(true);
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m_iva_blockers.finalize_geometry(true);
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if (m_iva_enforcers.has_VBOs()) {
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::glColor4f(0.f, 0.f, 1.f, 0.4f);
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bool render_enf = m_iva_enforcers.has_VBOs();
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bool render_blc = m_iva_blockers.has_VBOs();
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auto* shader = wxGetApp().get_shader("gouraud");
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if (! shader)
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return;
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shader->start_using();
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ScopeGuard guard([shader]() { if (shader) shader->stop_using(); });
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shader->set_uniform("slope.actived", false);
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if (render_enf) {
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std::array<float, 4> color = { 0.47f, 0.47f, 1.f, 1.f };
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shader->set_uniform("uniform_color", color);
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m_iva_enforcers.render();
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}
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if (m_iva_blockers.has_VBOs()) {
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::glColor4f(1.f, 0.f, 0.f, 0.4f);
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if (render_blc) {
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std::array<float, 4> color = { 1.f, 0.44f, 0.44f, 1.f };
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shader->set_uniform("uniform_color", color);
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m_iva_blockers.render();
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}
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