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FDM supports gizmo 'autoset by angle' improvements:
- Extra dialog for autosetting by angle in FDM supports gizmo was removed - Highlighting facets by angle is now controlled by a slider in the main gizmo dialog - User is allowed to paint even when using the slope highlighter - The button to turn highlighted facets to blockers was removed, it made no sense - Highlighted facets are now rendered in light blue
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@ -30,8 +30,7 @@ private:
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PainterGizmoType get_painter_type() const override;
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void select_facets_by_angle(float threshold, bool block);
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float m_angle_threshold_deg = 45.f;
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bool m_setting_angle = false;
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float m_angle_threshold_deg = 0.f;
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// This map holds all translated description texts, so they can be easily referenced during layout calculations
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// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
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