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FDM supports gizmo 'autoset by angle' improvements:
- Extra dialog for autosetting by angle in FDM supports gizmo was removed - Highlighting facets by angle is now controlled by a slider in the main gizmo dialog - User is allowed to paint even when using the slope highlighter - The button to turn highlighted facets to blockers was removed, it made no sense - Highlighted facets are now rendered in light blue
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6 changed files with 212 additions and 188 deletions
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@ -63,8 +63,9 @@ protected:
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public:
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// Use TriangleSelector::push_triangle to create a new triangle.
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// It increments/decrements reference counter on vertices.
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Triangle(int a, int b, int c)
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Triangle(int a, int b, int c, const Vec3f& normal_)
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: verts_idxs{a, b, c},
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normal{normal_},
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state{EnforcerBlockerType(0)},
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number_of_splits{0},
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special_side_idx{0},
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@ -73,6 +74,9 @@ protected:
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// Indices into m_vertices.
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std::array<int, 3> verts_idxs;
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// Triangle normal (a shader might need it).
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Vec3f normal;
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// Is this triangle valid or marked to be removed?
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bool valid{true};
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@ -158,7 +162,7 @@ protected:
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void remove_useless_children(int facet_idx); // No hidden meaning. Triangles are meant.
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bool is_pointer_in_triangle(int facet_idx) const;
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bool is_edge_inside_cursor(int facet_idx) const;
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void push_triangle(int a, int b, int c);
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void push_triangle(int a, int b, int c, const Vec3f& normal);
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void perform_split(int facet_idx, EnforcerBlockerType old_state);
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};
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