FDM supports gizmo 'autoset by angle' improvements:

- Extra dialog for autosetting by angle in FDM supports gizmo was removed
- Highlighting facets by angle is now controlled by a slider in the main gizmo dialog
- User is allowed to paint even when using the slope highlighter
- The button to turn highlighted facets to blockers was removed, it made no sense
- Highlighted facets are now rendered in light blue
This commit is contained in:
Lukas Matena 2021-01-14 13:00:54 +01:00
parent 672ed99320
commit cd1322ce3f
6 changed files with 212 additions and 188 deletions

View file

@ -425,8 +425,11 @@ void TriangleSelector::reset()
m_triangles.clear();
for (const stl_vertex& vert : m_mesh->its.vertices)
m_vertices.emplace_back(vert);
for (const stl_triangle_vertex_indices& ind : m_mesh->its.indices)
push_triangle(ind[0], ind[1], ind[2]);
for (size_t i=0; i<m_mesh->its.indices.size(); ++i) {
const stl_triangle_vertex_indices& ind = m_mesh->its.indices[i];
const Vec3f& normal = m_mesh->stl.facet_start[i].normal;
push_triangle(ind[0], ind[1], ind[2], normal);
}
m_orig_size_vertices = m_vertices.size();
m_orig_size_indices = m_triangles.size();
m_invalid_triangles = 0;
@ -451,19 +454,20 @@ void TriangleSelector::set_edge_limit(float edge_limit)
void TriangleSelector::push_triangle(int a, int b, int c)
void TriangleSelector::push_triangle(int a, int b, int c, const Vec3f& normal)
{
for (int i : {a, b, c}) {
assert(i >= 0 && i < int(m_vertices.size()));
++m_vertices[i].ref_cnt;
}
m_triangles.emplace_back(a, b, c);
m_triangles.emplace_back(a, b, c, normal);
}
void TriangleSelector::perform_split(int facet_idx, EnforcerBlockerType old_state)
{
Triangle* tr = &m_triangles[facet_idx];
const Vec3f normal = tr->normal;
assert(tr->is_split());
@ -483,8 +487,8 @@ void TriangleSelector::perform_split(int facet_idx, EnforcerBlockerType old_stat
m_vertices.emplace_back((m_vertices[verts_idxs[1]].v + m_vertices[verts_idxs[2]].v)/2.);
verts_idxs.insert(verts_idxs.begin()+2, m_vertices.size() - 1);
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[2]);
push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[0]);
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[2], normal);
push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[0], normal);
}
if (sides_to_split == 2) {
@ -494,9 +498,9 @@ void TriangleSelector::perform_split(int facet_idx, EnforcerBlockerType old_stat
m_vertices.emplace_back((m_vertices[verts_idxs[0]].v + m_vertices[verts_idxs[3]].v)/2.);
verts_idxs.insert(verts_idxs.begin()+4, m_vertices.size() - 1);
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[4]);
push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[4]);
push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[4]);
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[4], normal);
push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[4], normal);
push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[4], normal);
}
if (sides_to_split == 3) {
@ -507,10 +511,10 @@ void TriangleSelector::perform_split(int facet_idx, EnforcerBlockerType old_stat
m_vertices.emplace_back((m_vertices[verts_idxs[4]].v + m_vertices[verts_idxs[0]].v)/2.);
verts_idxs.insert(verts_idxs.begin()+5, m_vertices.size() - 1);
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[5]);
push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[3]);
push_triangle(verts_idxs[3], verts_idxs[4], verts_idxs[5]);
push_triangle(verts_idxs[1], verts_idxs[3], verts_idxs[5]);
push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[5], normal);
push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[3], normal);
push_triangle(verts_idxs[3], verts_idxs[4], verts_idxs[5], normal);
push_triangle(verts_idxs[1], verts_idxs[3], verts_idxs[5], normal);
}
tr = &m_triangles[facet_idx]; // may have been invalidated