Fixed a regression bug, which was made during the porting of

discover_horizontal_shells() fron Perl to C++, where
the already calculated bridge direction was being lost.

Improved constness of the debug methods
    void export_region_slices_to_svg(const char *path) const;
    void export_region_fill_surfaces_to_svg(const char *path) const;
This commit is contained in:
bubnikv 2017-09-14 13:15:32 +02:00
parent 630b746cab
commit cd084a33c6
5 changed files with 30 additions and 30 deletions

View file

@ -389,8 +389,7 @@ LayerRegion::infill_area_threshold() const
return ss*ss;
}
void LayerRegion::export_region_slices_to_svg(const char *path)
void LayerRegion::export_region_slices_to_svg(const char *path) const
{
BoundingBox bbox;
for (Surfaces::const_iterator surface = this->slices.surfaces.begin(); surface != this->slices.surfaces.end(); ++surface)
@ -410,14 +409,14 @@ void LayerRegion::export_region_slices_to_svg(const char *path)
}
// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
void LayerRegion::export_region_slices_to_svg_debug(const char *name)
void LayerRegion::export_region_slices_to_svg_debug(const char *name) const
{
static std::map<std::string, size_t> idx_map;
size_t &idx = idx_map[name];
this->export_region_slices_to_svg(debug_out_path("LayerRegion-slices-%s-%d.svg", name, idx ++).c_str());
}
void LayerRegion::export_region_fill_surfaces_to_svg(const char *path)
void LayerRegion::export_region_fill_surfaces_to_svg(const char *path) const
{
BoundingBox bbox;
for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface)
@ -428,16 +427,16 @@ void LayerRegion::export_region_fill_surfaces_to_svg(const char *path)
SVG svg(path, bbox);
const float transparency = 0.5f;
for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency);
svg.draw_outline(surface->expolygon, "black", "blue", scale_(0.05));
for (const Surface &surface : this->fill_surfaces.surfaces) {
svg.draw(surface.expolygon, surface_type_to_color_name(surface.surface_type), transparency);
svg.draw_outline(surface.expolygon, "black", "blue", scale_(0.05));
}
export_surface_type_legend_to_svg(svg, legend_pos);
svg.Close();
}
// Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
void LayerRegion::export_region_fill_surfaces_to_svg_debug(const char *name)
void LayerRegion::export_region_fill_surfaces_to_svg_debug(const char *name) const
{
static std::map<std::string, size_t> idx_map;
size_t &idx = idx_map[name];