Added name for items in undo/redo stack inside multi-material gizmo.

This commit is contained in:
Lukáš Hejl 2021-06-03 18:11:48 +02:00
parent 6ed4885d01
commit cc913d52ef
8 changed files with 84 additions and 260 deletions

View file

@ -29,19 +29,22 @@ public:
void render_painter_gizmo() const override;
bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down) override;
void set_painter_gizmo_data(const Selection& selection) override;
protected:
std::array<float, 4> get_cursor_sphere_left_button_color() const override;
std::array<float, 4> get_cursor_sphere_right_button_color() const override;
EnforcerBlockerType get_left_button_state_type() const override { return EnforcerBlockerType(m_first_selected_extruder_idx); }
EnforcerBlockerType get_right_button_state_type() const override { return EnforcerBlockerType(m_second_selected_extruder_idx); }
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
bool on_is_selectable() const override;
wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override;
size_t m_first_selected_extruder_idx = 0;
size_t m_second_selected_extruder_idx = 1;
std::vector<std::string> m_original_extruders_names;