mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-23 06:33:57 -06:00
Added name for items in undo/redo stack inside multi-material gizmo.
This commit is contained in:
parent
6ed4885d01
commit
cc913d52ef
8 changed files with 84 additions and 260 deletions
|
@ -6,6 +6,7 @@
|
|||
#include "slic3r/GUI/Camera.hpp"
|
||||
#include "slic3r/GUI/Plater.hpp"
|
||||
#include "slic3r/GUI/BitmapCache.hpp"
|
||||
#include "slic3r/GUI/format.hpp"
|
||||
#include "libslic3r/PresetBundle.hpp"
|
||||
#include "libslic3r/Model.hpp"
|
||||
|
||||
|
@ -105,193 +106,6 @@ void GLGizmoMmuSegmentation::render_painter_gizmo() const
|
|||
glsafe(::glDisable(GL_BLEND));
|
||||
}
|
||||
|
||||
bool GLGizmoMmuSegmentation::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
|
||||
{
|
||||
if (action == SLAGizmoEventType::MouseWheelUp
|
||||
|| action == SLAGizmoEventType::MouseWheelDown) {
|
||||
if (control_down) {
|
||||
double pos = m_c->object_clipper()->get_position();
|
||||
pos = action == SLAGizmoEventType::MouseWheelDown
|
||||
? std::max(0., pos - 0.01)
|
||||
: std::min(1., pos + 0.01);
|
||||
m_c->object_clipper()->set_position(pos, true);
|
||||
return true;
|
||||
}
|
||||
else if (alt_down) {
|
||||
m_cursor_radius = action == SLAGizmoEventType::MouseWheelDown
|
||||
? std::max(m_cursor_radius - CursorRadiusStep, CursorRadiusMin)
|
||||
: std::min(m_cursor_radius + CursorRadiusStep, CursorRadiusMax);
|
||||
m_parent.set_as_dirty();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (action == SLAGizmoEventType::ResetClippingPlane) {
|
||||
m_c->object_clipper()->set_position(-1., false);
|
||||
return true;
|
||||
}
|
||||
|
||||
if (action == SLAGizmoEventType::LeftDown
|
||||
|| action == SLAGizmoEventType::RightDown
|
||||
|| (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)) {
|
||||
|
||||
if (m_triangle_selectors.empty())
|
||||
return false;
|
||||
|
||||
EnforcerBlockerType new_state = EnforcerBlockerType::NONE;
|
||||
if (! shift_down) {
|
||||
if (action == SLAGizmoEventType::Dragging)
|
||||
new_state = m_button_down == Button::Left
|
||||
? EnforcerBlockerType(m_first_selected_extruder_idx)
|
||||
: EnforcerBlockerType(m_second_selected_extruder_idx);
|
||||
else
|
||||
new_state = action == SLAGizmoEventType::LeftDown
|
||||
? EnforcerBlockerType(m_first_selected_extruder_idx)
|
||||
: EnforcerBlockerType(m_second_selected_extruder_idx);
|
||||
}
|
||||
|
||||
const Camera& camera = wxGetApp().plater()->get_camera();
|
||||
const Selection& selection = m_parent.get_selection();
|
||||
const ModelObject* mo = m_c->selection_info()->model_object();
|
||||
const ModelInstance* mi = mo->instances[selection.get_instance_idx()];
|
||||
const Transform3d& instance_trafo = mi->get_transformation().get_matrix();
|
||||
|
||||
// List of mouse positions that will be used as seeds for painting.
|
||||
std::vector<Vec2d> mouse_positions{mouse_position};
|
||||
|
||||
// In case current mouse position is far from the last one,
|
||||
// add several positions from between into the list, so there
|
||||
// are no gaps in the painted region.
|
||||
{
|
||||
if (m_last_mouse_click == Vec2d::Zero())
|
||||
m_last_mouse_click = mouse_position;
|
||||
// resolution describes minimal distance limit using circle radius
|
||||
// as a unit (e.g., 2 would mean the patches will be touching).
|
||||
double resolution = 0.7;
|
||||
double diameter_px = resolution * m_cursor_radius * camera.get_zoom();
|
||||
int patches_in_between = int(((mouse_position - m_last_mouse_click).norm() - diameter_px) / diameter_px);
|
||||
if (patches_in_between > 0) {
|
||||
Vec2d diff = (mouse_position - m_last_mouse_click)/(patches_in_between+1);
|
||||
for (int i=1; i<=patches_in_between; ++i)
|
||||
mouse_positions.emplace_back(m_last_mouse_click + i*diff);
|
||||
}
|
||||
}
|
||||
m_last_mouse_click = Vec2d::Zero(); // only actual hits should be saved
|
||||
|
||||
// Precalculate transformations of individual meshes.
|
||||
std::vector<Transform3d> trafo_matrices;
|
||||
for (const ModelVolume* mv : mo->volumes) {
|
||||
if (mv->is_model_part())
|
||||
trafo_matrices.emplace_back(instance_trafo * mv->get_matrix());
|
||||
}
|
||||
|
||||
// Now "click" into all the prepared points and spill paint around them.
|
||||
for (const Vec2d& mp : mouse_positions) {
|
||||
update_raycast_cache(mp, camera, trafo_matrices);
|
||||
|
||||
bool dragging_while_painting = (action == SLAGizmoEventType::Dragging && m_button_down != Button::None);
|
||||
|
||||
// The mouse button click detection is enabled when there is a valid hit.
|
||||
// Missing the object entirely
|
||||
// shall not capture the mouse.
|
||||
if (m_rr.mesh_id != -1) {
|
||||
if (m_button_down == Button::None)
|
||||
m_button_down = ((action == SLAGizmoEventType::LeftDown) ? Button::Left : Button::Right);
|
||||
}
|
||||
|
||||
if (m_rr.mesh_id == -1) {
|
||||
// In case we have no valid hit, we can return. The event will be stopped when
|
||||
// dragging while painting (to prevent scene rotations and moving the object)
|
||||
return dragging_while_painting;
|
||||
}
|
||||
|
||||
const Transform3d& trafo_matrix = trafo_matrices[m_rr.mesh_id];
|
||||
|
||||
// Calculate direction from camera to the hit (in mesh coords):
|
||||
Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>();
|
||||
|
||||
assert(m_rr.mesh_id < int(m_triangle_selectors.size()));
|
||||
if (m_seed_fill_enabled)
|
||||
m_triangle_selectors[m_rr.mesh_id]->seed_fill_apply_on_triangles(new_state);
|
||||
else
|
||||
m_triangle_selectors[m_rr.mesh_id]->select_patch(m_rr.hit, int(m_rr.facet), camera_pos, m_cursor_radius, m_cursor_type,
|
||||
new_state, trafo_matrix, m_triangle_splitting_enabled);
|
||||
m_last_mouse_click = mouse_position;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (action == SLAGizmoEventType::Moving && m_seed_fill_enabled) {
|
||||
if (m_triangle_selectors.empty())
|
||||
return false;
|
||||
|
||||
const Camera & camera = wxGetApp().plater()->get_camera();
|
||||
const Selection & selection = m_parent.get_selection();
|
||||
const ModelObject * mo = m_c->selection_info()->model_object();
|
||||
const ModelInstance *mi = mo->instances[selection.get_instance_idx()];
|
||||
const Transform3d & instance_trafo = mi->get_transformation().get_matrix();
|
||||
|
||||
// Precalculate transformations of individual meshes.
|
||||
std::vector<Transform3d> trafo_matrices;
|
||||
for (const ModelVolume *mv : mo->volumes)
|
||||
if (mv->is_model_part())
|
||||
trafo_matrices.emplace_back(instance_trafo * mv->get_matrix());
|
||||
|
||||
// Now "click" into all the prepared points and spill paint around them.
|
||||
update_raycast_cache(mouse_position, camera, trafo_matrices);
|
||||
|
||||
if (m_rr.mesh_id == -1) {
|
||||
// Clean selected by seed fill for all triangles
|
||||
for (auto &triangle_selector : m_triangle_selectors)
|
||||
triangle_selector->seed_fill_unselect_all_triangles();
|
||||
|
||||
// In case we have no valid hit, we can return.
|
||||
return false;
|
||||
}
|
||||
|
||||
assert(m_rr.mesh_id < int(m_triangle_selectors.size()));
|
||||
m_triangle_selectors[m_rr.mesh_id]->seed_fill_select_triangles(m_rr.hit, int(m_rr.facet), m_seed_fill_angle);
|
||||
return true;
|
||||
}
|
||||
|
||||
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::RightUp)
|
||||
&& m_button_down != Button::None) {
|
||||
// Take snapshot and update ModelVolume data.
|
||||
wxString action_name;
|
||||
if (get_painter_type() == PainterGizmoType::FDM_SUPPORTS) {
|
||||
if (shift_down)
|
||||
action_name = _L("Remove selection");
|
||||
else {
|
||||
if (m_button_down == Button::Left)
|
||||
action_name = _L("Add supports");
|
||||
else
|
||||
action_name = _L("Block supports");
|
||||
}
|
||||
}
|
||||
if (get_painter_type() == PainterGizmoType::SEAM) {
|
||||
if (shift_down)
|
||||
action_name = _L("Remove selection");
|
||||
else {
|
||||
if (m_button_down == Button::Left)
|
||||
action_name = _L("Enforce seam");
|
||||
else
|
||||
action_name = _L("Block seam");
|
||||
}
|
||||
}
|
||||
|
||||
activate_internal_undo_redo_stack(true);
|
||||
Plater::TakeSnapshot snapshot(wxGetApp().plater(), action_name);
|
||||
update_model_object();
|
||||
|
||||
m_button_down = Button::None;
|
||||
m_last_mouse_click = Vec2d::Zero();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void GLGizmoMmuSegmentation::set_painter_gizmo_data(const Selection &selection)
|
||||
{
|
||||
GLGizmoPainterBase::set_painter_gizmo_data(selection);
|
||||
|
@ -681,4 +495,16 @@ void TriangleSelectorMmuGui::render(ImGuiWrapper *imgui)
|
|||
}
|
||||
}
|
||||
|
||||
wxString GLGizmoMmuSegmentation::handle_snapshot_action_name(bool shift_down, GLGizmoPainterBase::Button button_down) const
|
||||
{
|
||||
wxString action_name;
|
||||
if (shift_down)
|
||||
action_name = _L("Remove painted color");
|
||||
else {
|
||||
size_t extruder_id = (button_down == Button::Left ? m_first_selected_extruder_idx : m_second_selected_extruder_idx) + 1;
|
||||
action_name = GUI::format(_L("Painted using: Extruder %1%"), extruder_id);
|
||||
}
|
||||
return action_name;
|
||||
}
|
||||
|
||||
} // namespace Slic3r
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue