Added name for items in undo/redo stack inside multi-material gizmo.

This commit is contained in:
Lukáš Hejl 2021-06-03 18:11:48 +02:00
parent 6ed4885d01
commit cc913d52ef
8 changed files with 84 additions and 260 deletions

View file

@ -3,9 +3,7 @@
#include "GLGizmoPainterBase.hpp"
namespace Slic3r {
namespace GUI {
namespace Slic3r::GUI {
class GLGizmoFdmSupports : public GLGizmoPainterBase
{
@ -19,6 +17,8 @@ protected:
void on_render_input_window(float x, float y, float bottom_limit) override;
std::string on_get_name() const override;
wxString handle_snapshot_action_name(bool shift_down, Button button_down) const override;
private:
bool on_init() override;
@ -39,8 +39,7 @@ private:
} // namespace GUI
} // namespace Slic3r
} // namespace Slic3r::GUI
#endif // slic3r_GLGizmoFdmSupports_hpp_