Add back m_nominal_z to store main print_z as GcodeWriter::m_pos will be changed after parsing get_last_z_from_gcode

This commit is contained in:
SoftFever 2024-10-06 23:39:22 +08:00
parent 7736cd1b39
commit cc90d79190
2 changed files with 7 additions and 4 deletions

View file

@ -4521,6 +4521,7 @@ std::string GCode::change_layer(coordf_t print_z)
m_need_change_layer_lift_z = true;
m_nominal_z = z;
m_writer.get_position().z() = z;
// forget last wiping path as wiping after raising Z is pointless
@ -5095,7 +5096,7 @@ std::string GCode::_extrude(const ExtrusionPath &path, std::string description,
const auto get_sloped_z = [&sloped, this](double z_ratio) {
const auto height = sloped->height;
return lerp(m_writer.get_position().z() - height, m_writer.get_position().z(), z_ratio);
return lerp(m_nominal_z - height, m_nominal_z, z_ratio);
};
// go to first point of extrusion path
@ -6011,7 +6012,7 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
if (travel.size() == 2) {
// No extra movements emitted by avoid_crossing_perimeters, simply move to the end point with z change
const auto& dest2d = this->point_to_gcode(travel.points.back());
Vec3d dest3d(dest2d(0), dest2d(1), z == DBL_MAX ? m_writer.get_position().z() : z);
Vec3d dest3d(dest2d(0), dest2d(1), z == DBL_MAX ? m_nominal_z : z);
gcode += m_writer.travel_to_xyz(dest3d, comment, m_need_change_layer_lift_z);
m_need_change_layer_lift_z = false;
} else {
@ -6021,7 +6022,7 @@ std::string GCode::travel_to(const Point& point, ExtrusionRole role, std::string
if (i == 1) {
// Lift to normal z at beginning
Vec2d dest2d = this->point_to_gcode(travel.points[i]);
Vec3d dest3d(dest2d(0), dest2d(1), m_writer.get_position().z());
Vec3d dest3d(dest2d(0), dest2d(1), m_nominal_z);
gcode += m_writer.travel_to_xyz(dest3d, comment, m_need_change_layer_lift_z);
m_need_change_layer_lift_z = false;
} else if (z != DBL_MAX && i == travel.size() - 1) {