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	Fixed a crash when moving an object with wipe tower volume on screen
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					 1 changed files with 2 additions and 2 deletions
				
			
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			@ -6744,10 +6744,10 @@ void GLCanvas3D::_on_move()
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        if (done.find(done_id) != done.end())
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            continue;
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        done.insert(done_id);
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        if (object_idx < 1000)
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        {
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            done.insert(done_id);
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            // Move instances.
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            ModelObject* model_object = m_model->objects[object_idx];
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            if (model_object != nullptr)
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