ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE set as default

This commit is contained in:
Enrico Turri 2020-01-17 12:12:38 +01:00
parent 94a3d38afd
commit cc19e9c48f
5 changed files with 0 additions and 58 deletions

View file

@ -3340,27 +3340,17 @@ void Plater::priv::reload_from_disk()
new_volume->config.apply(old_volume->config);
new_volume->set_type(old_volume->type());
new_volume->set_material_id(old_volume->material_id());
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
new_volume->set_transformation(old_volume->get_transformation() * old_volume->source.transform);
#else
new_volume->set_transformation(old_volume->get_transformation());
#endif // ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
new_volume->translate(new_volume->get_transformation().get_matrix(true) * (new_volume->source.mesh_offset - old_volume->source.mesh_offset));
new_volume->source.input_file = path;
std::swap(old_model_object->volumes[old_v.volume_idx], old_model_object->volumes.back());
old_model_object->delete_volume(old_model_object->volumes.size() - 1);
#if ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
old_model_object->ensure_on_bed();
#endif // ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
}
}
}
}
#if !ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
model.adjust_min_z();
#endif // !ENABLE_KEEP_LOADED_VOLUME_TRANSFORM_AS_STAND_ALONE
// update 3D scene
update();