WIP 3Dconnexion refactoring: Fixing compilation on OSX

This commit is contained in:
bubnikv 2020-03-04 12:18:59 +01:00
parent c9df6e5cf8
commit cbe9216d79
2 changed files with 12 additions and 16 deletions

View file

@ -2,7 +2,7 @@
#define slic3r_Mouse3DController_hpp_
// Enabled debug output to console and extended imgui dialog
#define ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT 1
#define ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT 0
#include "libslic3r/Point.hpp"
@ -180,7 +180,7 @@ public:
void disconnected();
typedef std::array<double, 6> DataPacketAxis;
// Unpack a 3DConnexion packet provided by the 3DConnexion driver into m_state. Called by Mouse3DHandlerMac.mm
static bool handle_input(const DataPacketAxis& packet, const Params &params, State &state_in_out);
bool handle_input(const DataPacketAxis& packet);
#endif // __APPLE__
#ifdef WIN32