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Refactoring: move direction math into a single function. Includes some fixes and adjustments
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9 changed files with 59 additions and 13 deletions
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@ -54,12 +54,12 @@ foreach my $base_angle (0, PI/4, PI/2, PI) {
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}
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{
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my $line2 = $line->clone;
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$line2->rotate(+EPSILON/2, [0,0]);
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$line2->rotate(+(EPSILON)/2, [0,0]);
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ok $line->parallel_to_line($line2), 'line is parallel within epsilon';
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}
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{
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my $line2 = $line->clone;
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$line2->rotate(-EPSILON/2, [0,0]);
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$line2->rotate(-(EPSILON)/2, [0,0]);
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ok $line->parallel_to_line($line2), 'line is parallel within epsilon';
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}
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}
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@ -4,7 +4,9 @@ use strict;
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use warnings;
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use Slic3r::XS;
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use Test::More tests => 2;
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use Test::More tests => 8;
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use constant PI => 4 * atan2(1, 1);
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{
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my @points = (
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@ -19,4 +21,14 @@ use Test::More tests => 2;
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is scalar(@$hull), 4, 'convex_hull returns the correct number of points';
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}
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# directions_parallel() and directions_parallel_within() are tested
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# also with Slic3r::Line::parallel_to() tests in 10_line.t
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{
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ok Slic3r::Geometry::directions_parallel_within(0, 0, 0), 'directions_parallel_within';
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ok Slic3r::Geometry::directions_parallel_within(0, PI, 0), 'directions_parallel_within';
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ok Slic3r::Geometry::directions_parallel_within(0, 0, PI/180), 'directions_parallel_within';
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ok Slic3r::Geometry::directions_parallel_within(0, PI, PI/180), 'directions_parallel_within';
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ok !Slic3r::Geometry::directions_parallel_within(PI/2, PI, 0), 'directions_parallel_within';
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ok !Slic3r::Geometry::directions_parallel_within(PI/2, PI, PI/180), 'directions_parallel_within';
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}
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__END__
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