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Refactoring: move direction math into a single function. Includes some fixes and adjustments
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parent
8240f71d07
commit
cb1527f7ef
9 changed files with 59 additions and 13 deletions
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@ -93,6 +93,14 @@ chained_path_items(Points &points, T &items, T &retval)
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}
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template void chained_path_items(Points &points, ClipperLib::PolyNodes &items, ClipperLib::PolyNodes &retval);
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bool
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directions_parallel(double angle1, double angle2, double max_diff)
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{
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double diff = fabs(angle1 - angle2);
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max_diff += EPSILON;
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return diff < max_diff || fabs(diff - PI) < max_diff;
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}
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Line
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MedialAxis::edge_to_line(const VD::edge_type &edge) const
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{
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@ -15,6 +15,7 @@ void convex_hull(Points &points, Polygon* hull);
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void chained_path(Points &points, std::vector<Points::size_type> &retval, Point start_near);
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void chained_path(Points &points, std::vector<Points::size_type> &retval);
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template<class T> void chained_path_items(Points &points, T &items, T &retval);
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bool directions_parallel(double angle1, double angle2, double max_diff = 0);
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class MedialAxis {
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public:
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@ -1,3 +1,4 @@
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#include "Geometry.hpp"
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#include "Line.hpp"
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#include "Polyline.hpp"
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#include <algorithm>
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@ -113,8 +114,7 @@ Line::direction() const
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bool
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Line::parallel_to(double angle) const {
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double diff = abs(this->direction() - angle);
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return (diff < EPSILON) || (abs(diff - PI) < EPSILON);
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return Slic3r::Geometry::directions_parallel(this->direction(), angle);
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}
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bool
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@ -54,12 +54,12 @@ foreach my $base_angle (0, PI/4, PI/2, PI) {
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}
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{
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my $line2 = $line->clone;
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$line2->rotate(+EPSILON/2, [0,0]);
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$line2->rotate(+(EPSILON)/2, [0,0]);
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ok $line->parallel_to_line($line2), 'line is parallel within epsilon';
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}
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{
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my $line2 = $line->clone;
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$line2->rotate(-EPSILON/2, [0,0]);
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$line2->rotate(-(EPSILON)/2, [0,0]);
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ok $line->parallel_to_line($line2), 'line is parallel within epsilon';
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}
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}
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@ -4,7 +4,9 @@ use strict;
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use warnings;
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use Slic3r::XS;
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use Test::More tests => 2;
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use Test::More tests => 8;
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use constant PI => 4 * atan2(1, 1);
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{
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my @points = (
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@ -19,4 +21,14 @@ use Test::More tests => 2;
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is scalar(@$hull), 4, 'convex_hull returns the correct number of points';
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}
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# directions_parallel() and directions_parallel_within() are tested
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# also with Slic3r::Line::parallel_to() tests in 10_line.t
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{
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ok Slic3r::Geometry::directions_parallel_within(0, 0, 0), 'directions_parallel_within';
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ok Slic3r::Geometry::directions_parallel_within(0, PI, 0), 'directions_parallel_within';
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ok Slic3r::Geometry::directions_parallel_within(0, 0, PI/180), 'directions_parallel_within';
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ok Slic3r::Geometry::directions_parallel_within(0, PI, PI/180), 'directions_parallel_within';
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ok !Slic3r::Geometry::directions_parallel_within(PI/2, PI, 0), 'directions_parallel_within';
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ok !Slic3r::Geometry::directions_parallel_within(PI/2, PI, PI/180), 'directions_parallel_within';
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}
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__END__
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@ -11,6 +11,25 @@
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%{
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bool
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directions_parallel(angle1, angle2)
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double angle1
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double angle2
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CODE:
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RETVAL = Slic3r::Geometry::directions_parallel(angle1, angle2);
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OUTPUT:
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RETVAL
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bool
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directions_parallel_within(angle1, angle2, max_diff)
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double angle1
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double angle2
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double max_diff
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CODE:
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RETVAL = Slic3r::Geometry::directions_parallel(angle1, angle2, max_diff);
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OUTPUT:
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RETVAL
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Polygon*
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convex_hull(points)
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Points points
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