Completely replaced the homebrew Pointf3 class with Eigen Vec3d.

Replaced the unscale macro with a template, implemented templates
for unscaling Eigen vectors.
This commit is contained in:
bubnikv 2018-08-21 17:43:05 +02:00
parent c5256bdd2c
commit cb138a20b8
46 changed files with 329 additions and 373 deletions

View file

@ -119,7 +119,7 @@ public:
push_geometry(float(x), float(y), float(z), float(nx), float(ny), float(nz));
}
inline void push_geometry(const Pointf3& p, const Vectorf3& n) {
inline void push_geometry(const Vec3d& p, const Vec3d& n) {
push_geometry(p(0), p(1), p(2), n(0), n(1), n(2));
}
@ -255,7 +255,7 @@ public:
private:
// Offset of the volume to be rendered.
Pointf3 m_origin;
Vec3d m_origin;
// Rotation around Z axis of the volume to be rendered.
float m_angle_z;
// Scale factor of the volume to be rendered.
@ -319,8 +319,8 @@ public:
// Sets render color in dependence of current state
void set_render_color();
const Pointf3& get_origin() const;
void set_origin(const Pointf3& origin);
const Vec3d& get_origin() const;
void set_origin(const Vec3d& origin);
void set_angle_z(float angle_z);
void set_scale_factor(float scale_factor);