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https://github.com/SoftFever/OrcaSlicer.git
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Refactored ToolOrdering to a class,
layers with print_z closer than EPSILON are merged and printed together.
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3 changed files with 200 additions and 163 deletions
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@ -1,15 +1,113 @@
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#include "ToolOrdering.hpp"
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#include <assert.h>
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namespace Slic3r {
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namespace ToolOrdering {
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// For the use case when each object is printed separately
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// (print.config.complete_objects is true).
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ToolOrdering::ToolOrdering(const PrintObject &object, unsigned int first_extruder)
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{
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// Initialize the print layers for just a single object.
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{
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std::vector<coordf_t> zs;
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zs.reserve(zs.size() + object.layers.size() + object.support_layers.size());
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for (auto layer : object.layers)
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zs.emplace_back(layer->print_z);
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for (auto layer : object.support_layers)
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zs.emplace_back(layer->print_z);
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this->initialize_layers(zs);
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}
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// Collect extruders reuqired to print the layers.
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this->collect_extruders(object);
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// Reorder the extruders to minimize tool switches.
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this->reorder_extruders(first_extruder);
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this->fill_wipe_tower_partitions();
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}
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// For the use case when all objects are printed at once.
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// (print.config.complete_objects is false).
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ToolOrdering::ToolOrdering(const Print &print, unsigned int first_extruder)
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{
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// Initialize the print layers for all objects and all layers.
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{
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std::vector<coordf_t> zs;
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for (auto object : print.objects) {
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zs.reserve(zs.size() + object->layers.size() + object->support_layers.size());
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for (auto layer : object->layers)
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zs.emplace_back(layer->print_z);
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for (auto layer : object->support_layers)
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zs.emplace_back(layer->print_z);
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}
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this->initialize_layers(zs);
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}
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// Collect extruders reuqired to print the layers.
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for (auto object : print.objects)
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this->collect_extruders(*object);
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// Reorder the extruders to minimize tool switches.
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this->reorder_extruders(first_extruder);
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this->fill_wipe_tower_partitions();
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}
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unsigned int ToolOrdering::first_extruder() const
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{
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for (const auto < : m_layer_tools)
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if (! lt.extruders.empty())
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return lt.extruders.front();
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return (unsigned int)-1;
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}
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unsigned int ToolOrdering::last_extruder() const
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{
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for (auto lt_it = m_layer_tools.rbegin(); lt_it != m_layer_tools.rend(); ++ lt_it)
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if (! lt_it->extruders.empty())
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return lt_it->extruders.back();
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return (unsigned int)-1;
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}
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ToolOrdering::LayerTools& ToolOrdering::tools_for_layer(coordf_t print_z)
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{
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auto it_layer_tools = std::lower_bound(m_layer_tools.begin(), m_layer_tools.end(), ToolOrdering::LayerTools(print_z - EPSILON));
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assert(it_layer_tools != m_layer_tools.end());
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coordf_t dist_min = std::abs(it_layer_tools->print_z - print_z);
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for (++ it_layer_tools; it_layer_tools != m_layer_tools.end(); ++it_layer_tools) {
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coordf_t d = std::abs(it_layer_tools->print_z - print_z);
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if (d >= dist_min)
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break;
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dist_min = d;
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}
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-- it_layer_tools;
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assert(dist_min < EPSILON);
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return *it_layer_tools;
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}
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void ToolOrdering::initialize_layers(std::vector<coordf_t> &zs)
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{
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sort_remove_duplicates(zs);
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// Merge numerically very close Z values.
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for (size_t i = 0; i < zs.size();) {
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// Find the last layer with roughly the same print_z.
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size_t j = i + 1;
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coordf_t zmax = zs[i] + EPSILON;
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for (; j < zs.size() && zs[j] <= zmax; ++ j) ;
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// Assign an average print_z to the set of layers with nearly equal print_z.
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m_layer_tools.emplace_back(LayerTools(0.5 * (zs[i] + zs[j-1])));
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i = j;
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}
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}
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// Collect extruders reuqired to print layers.
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static void collect_extruders(const PrintObject &object, std::vector<LayerTools> &layers)
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void ToolOrdering::collect_extruders(const PrintObject &object)
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{
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// Collect the support extruders.
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for (auto support_layer : object.support_layers) {
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auto it_layer = std::find(layers.begin(), layers.end(), LayerTools(support_layer->print_z));
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assert(it_layer != layers.end());
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LayerTools &layer_tools = this->tools_for_layer(support_layer->print_z);
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ExtrusionRole role = support_layer->support_fills.role();
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bool has_support = role == erMixed || role == erSupportMaterial;
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bool has_interface = role == erMixed || role == erSupportMaterialInterface;
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@ -24,16 +122,15 @@ static void collect_extruders(const PrintObject &object, std::vector<LayerTools>
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extruder_interface = extruder_support;
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}
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if (has_support)
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it_layer->extruders.push_back(extruder_support);
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layer_tools.extruders.push_back(extruder_support);
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if (has_interface)
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it_layer->extruders.push_back(extruder_interface);
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layer_tools.extruders.push_back(extruder_interface);
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if (has_support || has_interface)
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it_layer->has_support = true;
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layer_tools.has_support = true;
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}
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// Collect the object extruders.
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for (auto layer : object.layers) {
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auto it_layer = std::find(layers.begin(), layers.end(), LayerTools(layer->print_z));
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assert(it_layer != layers.end());
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LayerTools &layer_tools = this->tools_for_layer(layer->print_z);
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// What extruders are required to print this object layer?
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for (size_t region_id = 0; region_id < object.print()->regions.size(); ++ region_id) {
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const LayerRegion *layerm = layer->regions[region_id];
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@ -41,8 +138,8 @@ static void collect_extruders(const PrintObject &object, std::vector<LayerTools>
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continue;
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const PrintRegion ®ion = *object.print()->regions[region_id];
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if (! layerm->perimeters.entities.empty()) {
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it_layer->extruders.push_back(region.config.perimeter_extruder.value);
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it_layer->has_object = true;
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layer_tools.extruders.push_back(region.config.perimeter_extruder.value);
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layer_tools.has_object = true;
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}
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bool has_infill = false;
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bool has_solid_infill = false;
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@ -56,31 +153,31 @@ static void collect_extruders(const PrintObject &object, std::vector<LayerTools>
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has_infill = true;
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}
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if (has_solid_infill)
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it_layer->extruders.push_back(region.config.solid_infill_extruder);
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layer_tools.extruders.push_back(region.config.solid_infill_extruder);
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if (has_infill)
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it_layer->extruders.push_back(region.config.infill_extruder);
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layer_tools.extruders.push_back(region.config.infill_extruder);
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if (has_solid_infill || has_infill)
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it_layer->has_object = true;
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layer_tools.has_object = true;
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}
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}
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// Sort and remove duplicates
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for (LayerTools < : layers)
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for (LayerTools < : m_layer_tools)
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sort_remove_duplicates(lt.extruders);
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}
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// Reorder extruders to minimize layer changes.
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static void reorder_extruders(std::vector<LayerTools> &layers, unsigned int last_extruder_id)
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void ToolOrdering::reorder_extruders(unsigned int last_extruder_id)
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{
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if (layers.empty())
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if (m_layer_tools.empty())
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return;
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if (last_extruder_id == (unsigned int)-1) {
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// The initial print extruder has not been decided yet.
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// Initialize the last_extruder_id with the first non-zero extruder id used for the print.
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last_extruder_id = 0;
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for (size_t i = 0; i < layers.size() && last_extruder_id == 0; ++ i) {
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const LayerTools < = layers[i];
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for (size_t i = 0; i < m_layer_tools.size() && last_extruder_id == 0; ++ i) {
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const LayerTools < = m_layer_tools[i];
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for (unsigned int extruder_id : lt.extruders)
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if (extruder_id > 0) {
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last_extruder_id = extruder_id;
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// 1 based index
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++ last_extruder_id;
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for (LayerTools < : layers) {
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for (LayerTools < : m_layer_tools) {
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if (lt.extruders.empty())
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continue;
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if (lt.extruders.size() == 1 && lt.extruders.front() == 0)
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}
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// Reindex the extruders, so they are zero based, not 1 based.
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for (LayerTools < : layers)
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for (LayerTools < : m_layer_tools)
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for (unsigned int &extruder_id : lt.extruders) {
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assert(extruder_id > 0);
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-- extruder_id;
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}
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}
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static void fill_wipe_tower_partitions(std::vector<LayerTools> &layers)
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void ToolOrdering::fill_wipe_tower_partitions()
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{
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if (layers.empty())
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if (m_layer_tools.empty())
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return;
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// Count the minimum number of tool changes per layer.
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size_t last_extruder = size_t(-1);
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for (LayerTools < : layers) {
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for (LayerTools < : m_layer_tools) {
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lt.wipe_tower_partitions = lt.extruders.size();
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if (! lt.extruders.empty()) {
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if (last_extruder == size_t(-1) || last_extruder == lt.extruders.front())
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}
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// Propagate the wipe tower partitions down to support the upper partitions by the lower partitions.
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for (int i = int(layers.size()) - 2; i >= 0; -- i)
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layers[i].wipe_tower_partitions = std::max(layers[i + 1].wipe_tower_partitions, layers[i].wipe_tower_partitions);
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for (int i = int(m_layer_tools.size()) - 2; i >= 0; -- i)
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m_layer_tools[i].wipe_tower_partitions = std::max(m_layer_tools[i + 1].wipe_tower_partitions, m_layer_tools[i].wipe_tower_partitions);
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//FIXME this is a hack to get the ball rolling.
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for (LayerTools < : layers)
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for (LayerTools < : m_layer_tools)
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lt.has_wipe_tower = lt.has_object;
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}
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// For the use case when each object is printed separately
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// (print.config.complete_objects is true).
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std::vector<LayerTools> tool_ordering(const PrintObject &object, unsigned int first_extruder)
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{
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// Initialize the print layers for just a single object.
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std::vector<LayerTools> layers;
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{
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std::vector<coordf_t> zs;
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zs.reserve(zs.size() + object.layers.size() + object.support_layers.size());
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for (auto layer : object.layers)
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zs.emplace_back(layer->print_z);
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for (auto layer : object.support_layers)
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zs.emplace_back(layer->print_z);
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sort_remove_duplicates(zs);
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for (coordf_t z : zs)
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layers.emplace_back(LayerTools(z));
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}
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// Collect extruders reuqired to print the layers.
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collect_extruders(object, layers);
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// Reorder the extruders to minimize tool switches.
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reorder_extruders(layers, first_extruder);
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fill_wipe_tower_partitions(layers);
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return layers;
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}
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// For the use case when all objects are printed at once.
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// (print.config.complete_objects is false).
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std::vector<LayerTools> tool_ordering(const Print &print, unsigned int first_extruder)
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{
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// Initialize the print layers for all objects and all layers.
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std::vector<LayerTools> layers;
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{
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std::vector<coordf_t> zs;
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for (auto object : print.objects) {
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zs.reserve(zs.size() + object->layers.size() + object->support_layers.size());
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for (auto layer : object->layers)
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zs.emplace_back(layer->print_z);
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for (auto layer : object->support_layers)
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zs.emplace_back(layer->print_z);
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}
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sort_remove_duplicates(zs);
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for (coordf_t z : zs)
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layers.emplace_back(LayerTools(z));
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}
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// Collect extruders reuqired to print the layers.
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for (auto object : print.objects)
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collect_extruders(*object, layers);
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// Reorder the extruders to minimize tool switches.
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reorder_extruders(layers, first_extruder);
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fill_wipe_tower_partitions(layers);
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return layers;
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}
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unsigned int first_extruder(const std::vector<LayerTools> &layer_tools)
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{
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for (const auto < : layer_tools)
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if (! lt.extruders.empty())
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return lt.extruders.front();
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return (unsigned int)-1;
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}
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unsigned int last_extruder(const std::vector<LayerTools> &layer_tools)
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{
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for (auto lt_it = layer_tools.rbegin(); lt_it != layer_tools.rend(); ++ lt_it)
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if (! lt_it->extruders.empty())
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return lt_it->extruders.back();
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return (unsigned int)-1;
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}
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} // namespace ToolOrdering
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} // namespace Slic3r
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