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https://github.com/SoftFever/OrcaSlicer.git
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Merge remote-tracking branch 'remotes/origin/et_custom_bed'
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commit
ca1c78b3fc
27 changed files with 780 additions and 817 deletions
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@ -116,87 +116,6 @@ void Size::set_scale_factor(int scale_factor)
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m_scale_factor = scale_factor;
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}
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#if !ENABLE_TEXTURES_FROM_SVG
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GLCanvas3D::Shader::Shader()
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: m_shader(nullptr)
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{
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}
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GLCanvas3D::Shader::~Shader()
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{
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_reset();
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}
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bool GLCanvas3D::Shader::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
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{
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if (is_initialized())
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return true;
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m_shader = new GLShader();
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if (m_shader != nullptr)
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{
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if (!m_shader->load_from_file(fragment_shader_filename.c_str(), vertex_shader_filename.c_str()))
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{
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std::cout << "Compilaton of shader failed:" << std::endl;
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std::cout << m_shader->last_error << std::endl;
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_reset();
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return false;
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}
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}
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return true;
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}
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bool GLCanvas3D::Shader::is_initialized() const
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{
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return (m_shader != nullptr);
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}
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bool GLCanvas3D::Shader::start_using() const
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{
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if (is_initialized())
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{
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m_shader->enable();
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return true;
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}
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else
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return false;
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}
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void GLCanvas3D::Shader::stop_using() const
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{
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if (m_shader != nullptr)
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m_shader->disable();
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}
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void GLCanvas3D::Shader::set_uniform(const std::string& name, float value) const
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{
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if (m_shader != nullptr)
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m_shader->set_uniform(name.c_str(), value);
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}
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void GLCanvas3D::Shader::set_uniform(const std::string& name, const float* matrix) const
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{
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if (m_shader != nullptr)
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m_shader->set_uniform(name.c_str(), matrix);
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}
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const GLShader* GLCanvas3D::Shader::get_shader() const
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{
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return m_shader;
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}
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void GLCanvas3D::Shader::_reset()
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{
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if (m_shader != nullptr)
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{
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m_shader->release();
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delete m_shader;
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m_shader = nullptr;
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}
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}
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#endif // !ENABLE_TEXTURES_FROM_SVG
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GLCanvas3D::LayersEditing::LayersEditing()
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: m_enabled(false)
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, m_z_texture_id(0)
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@ -383,7 +302,7 @@ void GLCanvas3D::LayersEditing::_render_tooltip_texture(const GLCanvas3D& canvas
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if (m_tooltip_texture.get_id() == 0)
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{
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std::string filename = resources_dir() + "/icons/variable_layer_height_tooltip.png";
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if (!m_tooltip_texture.load_from_file(filename, false, true))
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if (!m_tooltip_texture.load_from_file(filename, false, GLTexture::SingleThreaded, false))
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return;
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}
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@ -415,7 +334,7 @@ void GLCanvas3D::LayersEditing::_render_reset_texture(const Rect& reset_rect) co
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if (m_reset_texture.get_id() == 0)
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{
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std::string filename = resources_dir() + "/icons/variable_layer_height_reset.png";
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if (!m_reset_texture.load_from_file(filename, false, true))
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if (!m_reset_texture.load_from_file(filename, false, GLTexture::SingleThreaded, false))
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return;
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}
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@ -1642,19 +1561,10 @@ void GLCanvas3D::render()
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glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
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_render_background();
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// textured bed needs to be rendered after objects if the texture is transparent
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bool early_bed_render = m_bed.is_custom() || (theta <= 90.0f);
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if (early_bed_render)
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_render_bed(theta);
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_render_objects();
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_render_sla_slices();
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_render_selection();
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_render_axes();
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if (!early_bed_render)
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_render_bed(theta);
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_render_bed(theta);
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#if ENABLE_RENDER_SELECTION_CENTER
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_render_selection_center();
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@ -3986,16 +3896,7 @@ void GLCanvas3D::_render_bed(float theta) const
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#if ENABLE_RETINA_GL
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scale_factor = m_retina_helper->get_scale_factor();
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#endif // ENABLE_RETINA_GL
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#if ENABLE_TEXTURES_FROM_SVG
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m_bed.render(const_cast<GLCanvas3D*>(this), theta, scale_factor);
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#else
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m_bed.render(theta, scale_factor);
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#endif // ENABLE_TEXTURES_FROM_SVG
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}
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void GLCanvas3D::_render_axes() const
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{
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m_bed.render_axes();
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m_bed.render(const_cast<GLCanvas3D&>(*this), theta, scale_factor);
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}
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void GLCanvas3D::_render_objects() const
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