Fixed manipulation of sinking multipart objects resulting in wrong object/parts positioning

This commit is contained in:
enricoturri1966 2021-08-25 15:01:15 +02:00
parent a918314aab
commit ca098d5763
3 changed files with 28 additions and 6 deletions

View file

@ -2154,11 +2154,23 @@ void Selection::ensure_not_below_bed()
}
}
for (GLVolume* volume : *m_volumes) {
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_max_z.find(instance);
if (it != instances_max_z.end() && it->second < SINKING_MIN_Z_THRESHOLD)
volume->set_instance_offset(Z, volume->get_instance_offset(Z) + SINKING_MIN_Z_THRESHOLD - it->second);
if (is_any_volume()) {
for (unsigned int i : m_list) {
GLVolume& volume = *(*m_volumes)[i];
std::pair<int, int> instance = std::make_pair(volume.object_idx(), volume.instance_idx());
InstancesToZMap::iterator it = instances_max_z.find(instance);
double z_shift = SINKING_MIN_Z_THRESHOLD - it->second;
if (it != instances_max_z.end() && z_shift > 0.0)
volume.set_volume_offset(Z, volume.get_volume_offset(Z) + z_shift);
}
}
else {
for (GLVolume* volume : *m_volumes) {
std::pair<int, int> instance = std::make_pair(volume->object_idx(), volume->instance_idx());
InstancesToZMap::iterator it = instances_max_z.find(instance);
if (it != instances_max_z.end() && it->second < SINKING_MIN_Z_THRESHOLD)
volume->set_instance_offset(Z, volume->get_instance_offset(Z) + SINKING_MIN_Z_THRESHOLD - it->second);
}
}
}