Rewrote UI for ObjectManipulation without using of OptionsGrope

This commit is contained in:
YuSanka 2019-09-18 15:10:36 +02:00
parent 0890c1417a
commit c9c407cc2b
4 changed files with 354 additions and 7 deletions

View file

@ -2217,7 +2217,8 @@ void ObjectList::part_selection_changed()
wxGetApp().obj_manipul()->get_og()->set_name(" " + og_name + " ");
if (item) {
wxGetApp().obj_manipul()->get_og()->set_value("object_name", m_objects_model->GetName(item));
// wxGetApp().obj_manipul()->get_og()->set_value("object_name", m_objects_model->GetName(item));
wxGetApp().obj_manipul()->update_item_name(m_objects_model->GetName(item));
wxGetApp().obj_manipul()->update_warning_icon_state(get_mesh_errors_list(obj_idx, volume_id));
}
}