GCodeViewer -> Code cleanup

This commit is contained in:
enricoturri1966 2020-04-29 08:24:39 +02:00
parent d8f6a9179f
commit c9bd0840b3
3 changed files with 0 additions and 194 deletions

View file

@ -61,7 +61,6 @@ class GCodeViewer
}
};
#if ENABLE_GCODE_VIEWER_GL_OPTIMIZATION
// Used to batch the indices needed to render paths
struct RenderPath
{
@ -69,7 +68,6 @@ class GCodeViewer
std::vector<unsigned int> sizes;
std::vector<size_t> offsets; // use size_t because we need the pointer's size (used in the call glMultiDrawElements())
};
#endif // ENABLE_GCODE_VIEWER_GL_OPTIMIZATION
// buffer containing indices data and shader for a specific toolpath type
struct IBuffer
@ -79,9 +77,7 @@ class GCodeViewer
std::vector<unsigned int> data;
size_t data_size{ 0 };
std::vector<Path> paths;
#if ENABLE_GCODE_VIEWER_GL_OPTIMIZATION
std::vector<RenderPath> render_paths;
#endif // ENABLE_GCODE_VIEWER_GL_OPTIMIZATION
bool visible{ false };
void reset();
@ -154,12 +150,8 @@ class GCodeViewer
{
long long load_time{ 0 };
long long refresh_time{ 0 };
long long gl_points_calls_count{ 0 };
long long gl_line_strip_calls_count{ 0 };
#if ENABLE_GCODE_VIEWER_GL_OPTIMIZATION
long long gl_multi_points_calls_count{ 0 };
long long gl_multi_line_strip_calls_count{ 0 };
#endif // ENABLE_GCODE_VIEWER_GL_OPTIMIZATION
long long results_size{ 0 };
long long vertices_size{ 0 };
long long vertices_gpu_size{ 0 };
@ -178,12 +170,8 @@ class GCodeViewer
}
void reset_opengl() {
gl_points_calls_count = 0;
gl_line_strip_calls_count = 0;
#if ENABLE_GCODE_VIEWER_GL_OPTIMIZATION
gl_multi_points_calls_count = 0;
gl_multi_line_strip_calls_count = 0;
#endif // ENABLE_GCODE_VIEWER_GL_OPTIMIZATION
}
void reset_sizes() {
@ -262,15 +250,11 @@ public:
void set_toolpath_role_visibility_flags(unsigned int flags) { m_extrusions.role_visibility_flags = flags; }
unsigned int get_options_visibility_flags() const;
void set_options_visibility_from_flags(unsigned int flags);
#if ENABLE_GCODE_VIEWER_GL_OPTIMIZATION
void set_layers_z_range(const std::array<double, 2>& layers_z_range)
{
m_layers_z_range = layers_z_range;
refresh_render_paths();
}
#else
void set_layers_z_range(const std::array<double, 2>& layers_z_range) { m_layers_z_range = layers_z_range; }
#endif // ENABLE_GCODE_VIEWER_GL_OPTIMIZATION
bool is_legend_enabled() const { return m_legend_enabled; }
void enable_legend(bool enable) { m_legend_enabled = enable; }
@ -279,9 +263,7 @@ private:
bool init_shaders();
void load_toolpaths(const GCodeProcessor::Result& gcode_result);
void load_shells(const Print& print, bool initialized);
#if ENABLE_GCODE_VIEWER_GL_OPTIMIZATION
void refresh_render_paths() const;
#endif // ENABLE_GCODE_VIEWER_GL_OPTIMIZATION
void render_toolpaths() const;
void render_shells() const;
void render_legend() const;