Partial update of 3D scene (GLVolumes derived from Model and from

the SLAPrintObject).
Updated PrintBase to generate a unique timestamp at each step invalidation.
This commit is contained in:
bubnikv 2018-11-16 18:28:50 +01:00
parent a468078df3
commit c9a4c6c73c
15 changed files with 670 additions and 373 deletions

View file

@ -98,12 +98,18 @@ void GLIndexedVertexArray::finalize_geometry(bool use_VBOs)
void GLIndexedVertexArray::release_geometry()
{
if (this->vertices_and_normals_interleaved_VBO_id)
if (this->vertices_and_normals_interleaved_VBO_id) {
glDeleteBuffers(1, &this->vertices_and_normals_interleaved_VBO_id);
if (this->triangle_indices_VBO_id)
this->vertices_and_normals_interleaved_VBO_id = 0;
}
if (this->triangle_indices_VBO_id) {
glDeleteBuffers(1, &this->triangle_indices_VBO_id);
if (this->quad_indices_VBO_id)
this->triangle_indices_VBO_id = 0;
}
if (this->quad_indices_VBO_id) {
glDeleteBuffers(1, &this->quad_indices_VBO_id);
this->quad_indices_VBO_id = 0;
}
this->clear();
this->shrink_to_fit();
}
@ -210,9 +216,8 @@ GLVolume::GLVolume(float r, float g, float b, float a)
#endif // ENABLE_MODELVOLUME_TRANSFORM
, m_transformed_convex_hull_bounding_box_dirty(true)
, m_convex_hull(nullptr)
, object_id(-1)
, volume_id(-1)
, instance_id(-1)
// geometry_id == 0 -> invalid
, geometry_id(std::pair<size_t, size_t>(0, 0))
, extruder_id(0)
, selected(false)
, disabled(false)
@ -705,6 +710,25 @@ std::vector<int> GLVolumeCollection::load_object(
const std::vector<int> &instance_idxs,
const std::string &color_by,
bool use_VBOs)
{
// Object will share a single common layer height texture between all printable volumes.
std::shared_ptr<LayersTexture> layer_height_texture = std::make_shared<LayersTexture>();
std::vector<int> volumes_idx;
for (int volume_idx = 0; volume_idx < int(model_object->volumes.size()); ++ volume_idx)
for (int instance_idx : instance_idxs)
volumes_idx.emplace_back(this->GLVolumeCollection::load_object_volume(model_object, layer_height_texture, obj_idx, volume_idx, instance_idx, color_by, use_VBOs));
return volumes_idx;
}
int GLVolumeCollection::load_object_volume(
const ModelObject *model_object,
// Layer height texture is shared between all printable volumes of a single ModelObject.
std::shared_ptr<LayersTexture> &layer_height_texture,
int obj_idx,
int volume_idx,
int instance_idx,
const std::string &color_by,
bool use_VBOs)
{
static float colors[4][4] = {
{ 1.0f, 1.0f, 0.0f, 1.f },
@ -713,132 +737,112 @@ std::vector<int> GLVolumeCollection::load_object(
{ 0.5f, 0.5f, 1.0f, 1.f }
};
// Object will have a single common layer height texture for all volumes.
std::shared_ptr<LayersTexture> layer_height_texture = std::make_shared<LayersTexture>();
const ModelVolume *model_volume = model_object->volumes[volume_idx];
std::vector<int> volumes_idx;
for (int volume_idx = 0; volume_idx < int(model_object->volumes.size()); ++ volume_idx) {
const ModelVolume *model_volume = model_object->volumes[volume_idx];
int extruder_id = -1;
if (model_volume->is_model_part())
{
extruder_id = model_volume->config.has("extruder") ? model_volume->config.option("extruder")->getInt() : 0;
if (extruder_id == 0)
extruder_id = model_object->config.has("extruder") ? model_object->config.option("extruder")->getInt() : 0;
}
for (int instance_idx : instance_idxs) {
const ModelInstance *instance = model_object->instances[instance_idx];
#if ENABLE_MODELVOLUME_TRANSFORM
const TriangleMesh& mesh = model_volume->mesh;
#else
TriangleMesh mesh = model_volume->mesh;
#endif // ENABLE_MODELVOLUME_TRANSFORM
volumes_idx.push_back(int(this->volumes.size()));
float color[4];
memcpy(color, colors[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3);
if (model_volume->is_support_blocker()) {
color[0] = 1.0f;
color[1] = 0.2f;
color[2] = 0.2f;
} else if (model_volume->is_support_enforcer()) {
color[0] = 0.2f;
color[1] = 0.2f;
color[2] = 1.0f;
}
color[3] = model_volume->is_model_part() ? 1.f : 0.5f;
this->volumes.emplace_back(new GLVolume(color));
GLVolume &v = *this->volumes.back();
if (use_VBOs)
v.indexed_vertex_array.load_mesh_full_shading(mesh);
else
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.object_id = obj_idx;
v.volume_id = volume_idx;
v.instance_id = instance_idx;
if (model_volume->is_model_part())
{
v.set_convex_hull(model_volume->get_convex_hull());
v.layer_height_texture = layer_height_texture;
if (extruder_id != -1)
v.extruder_id = extruder_id;
}
v.is_modifier = ! model_volume->is_model_part();
v.shader_outside_printer_detection_enabled = model_volume->is_model_part();
#if ENABLE_MODELVOLUME_TRANSFORM
v.set_instance_transformation(instance->get_transformation());
v.set_volume_transformation(model_volume->get_transformation());
#else
v.set_offset(instance->get_offset());
v.set_rotation(instance->get_rotation());
v.set_scaling_factor(instance->get_scaling_factor());
v.set_mirror(instance->get_mirror());
#endif // ENABLE_MODELVOLUME_TRANSFORM
}
int extruder_id = -1;
if (model_volume->is_model_part())
{
const ConfigOption *opt = model_volume->config.option("extruder");
if (opt == nullptr)
opt = model_object->config.option("extruder");
extruder_id = (opt == nullptr) ? 0 : opt->getInt();
}
return volumes_idx;
const ModelInstance *instance = model_object->instances[instance_idx];
#if ENABLE_MODELVOLUME_TRANSFORM
const TriangleMesh& mesh = model_volume->mesh;
#else
TriangleMesh mesh = model_volume->mesh;
#endif // ENABLE_MODELVOLUME_TRANSFORM
float color[4];
memcpy(color, colors[((color_by == "volume") ? volume_idx : obj_idx) % 4], sizeof(float) * 3);
if (model_volume->is_support_blocker()) {
color[0] = 1.0f;
color[1] = 0.2f;
color[2] = 0.2f;
} else if (model_volume->is_support_enforcer()) {
color[0] = 0.2f;
color[1] = 0.2f;
color[2] = 1.0f;
}
color[3] = model_volume->is_model_part() ? 1.f : 0.5f;
this->volumes.emplace_back(new GLVolume(color));
GLVolume &v = *this->volumes.back();
if (use_VBOs)
v.indexed_vertex_array.load_mesh_full_shading(mesh);
else
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.composite_id = GLVolume::CompositeID(obj_idx, volume_idx, instance_idx);
if (model_volume->is_model_part())
{
v.set_convex_hull(model_volume->get_convex_hull());
if (extruder_id != -1)
v.extruder_id = extruder_id;
v.layer_height_texture = layer_height_texture;
}
v.is_modifier = ! model_volume->is_model_part();
v.shader_outside_printer_detection_enabled = model_volume->is_model_part();
#if ENABLE_MODELVOLUME_TRANSFORM
v.set_instance_transformation(instance->get_transformation());
v.set_volume_transformation(model_volume->get_transformation());
#else
v.set_offset(instance->get_offset());
v.set_rotation(instance->get_rotation());
v.set_scaling_factor(instance->get_scaling_factor());
v.set_mirror(instance->get_mirror());
#endif // ENABLE_MODELVOLUME_TRANSFORM
return int(this->volumes.size() - 1);
}
// Load SLA auxiliary GLVolumes (for support trees or pad).
std::vector<int> GLVolumeCollection::load_object_auxiliary(
const ModelObject *model_object,
const SLAPrintObject *print_object,
int obj_idx,
SLAPrintObjectStep milestone,
bool use_VBOs)
// This function produces volumes for multiple instances in a single shot,
// as some object specific mesh conversions may be expensive.
void GLVolumeCollection::load_object_auxiliary(
const SLAPrintObject *print_object,
int obj_idx,
// pairs of <instance_idx, print_instance_idx>
const std::vector<std::pair<size_t, size_t>> &instances,
SLAPrintObjectStep milestone,
bool use_VBOs)
{
std::vector<int> volumes_idx;
// Find the SLAPrintObject's instance to it.
if (print_object->is_step_done(milestone)) {
// Get the support mesh.
TriangleMesh mesh;
switch (milestone) {
case slaposSupportTree: mesh = print_object->support_mesh(); break;
case slaposBasePool: mesh = print_object->pad_mesh(); break;
default:
assert(false);
}
// Convex hull is required for out of print bed detection.
TriangleMesh convex_hull = mesh.convex_hull_3d();
const std::vector<SLAPrintObject::Instance> &instances = print_object->instances();
std::map<ModelID, int> map_instances;
for (int i = 0; i < (int)model_object->instances.size(); ++ i)
map_instances[model_object->instances[i]->id()] = i;
for (const SLAPrintObject::Instance &instance : instances) {
auto model_instance_it = map_instances.find(instance.instance_id);
assert(model_instance_it != map_instances.end());
const int instance_idx = model_instance_it->second;
const ModelInstance *model_instance = model_object->instances[instance_idx];
volumes_idx.push_back(int(this->volumes.size()));
float color[4] { 0.f, 0.f, 1.f, 1.f };
this->volumes.emplace_back(new GLVolume(color));
GLVolume &v = *this->volumes.back();
if (use_VBOs)
v.indexed_vertex_array.load_mesh_full_shading(mesh);
else
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.object_id = obj_idx;
v.volume_id = -1; // SLA supports
v.instance_id = instance_idx;
v.set_convex_hull(convex_hull);
v.is_modifier = false;
v.shader_outside_printer_detection_enabled = true;
v.set_instance_transformation(model_instance->get_transformation());
// Leave the volume transformation at identity.
// v.set_volume_transformation(model_volume->get_transformation());
}
assert(print_object->is_step_done(milestone));
// Get the support mesh.
TriangleMesh mesh;
switch (milestone) {
case slaposSupportTree: mesh = print_object->support_mesh(); break;
case slaposBasePool: mesh = print_object->pad_mesh(); break;
default:
assert(false);
}
// Convex hull is required for out of print bed detection.
TriangleMesh convex_hull = mesh.convex_hull_3d();
for (const std::pair<size_t, size_t> &instance_idx : instances) {
const ModelInstance &model_instance = *print_object->model_object()->instances[instance_idx.first];
const SLAPrintObject::Instance &print_instance = print_object->instances()[instance_idx.second];
float color[4] { 0.f, 0.f, 1.f, 1.f };
this->volumes.emplace_back(new GLVolume(color));
GLVolume &v = *this->volumes.back();
if (use_VBOs)
v.indexed_vertex_array.load_mesh_full_shading(mesh);
else
v.indexed_vertex_array.load_mesh_flat_shading(mesh);
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.composite_id = GLVolume::CompositeID(obj_idx, -1, (int)instance_idx.first);
v.set_convex_hull(convex_hull);
v.is_modifier = false;
v.shader_outside_printer_detection_enabled = true;
//FIXME adjust with print_instance?
v.set_instance_transformation(model_instance.get_transformation());
// Leave the volume transformation at identity.
// v.set_volume_transformation(model_volume->get_transformation());
}
return volumes_idx;
}
int GLVolumeCollection::load_wipe_tower_preview(
@ -911,9 +915,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
v.bounding_box = v.indexed_vertex_array.bounding_box();
v.indexed_vertex_array.finalize_geometry(use_VBOs);
v.object_id = obj_idx;
v.volume_id = 0;
v.instance_id = 0;
v.composite_id = GLVolume::CompositeID(obj_idx, 0, 0);
v.is_wipe_tower = true;
v.shader_outside_printer_detection_enabled = ! size_unknown;
return int(this->volumes.size() - 1);