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Ported test_trianglemesh from upstream slic3r, thanks @lordofhyphens
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7 changed files with 506 additions and 9 deletions
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@ -134,12 +134,30 @@ inline bool is_approx(const Point &p1, const Point &p2, coord_t epsilon = coord_
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return d.x() < epsilon && d.y() < epsilon;
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}
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inline bool is_approx(const Vec2f &p1, const Vec2f &p2, float epsilon = float(EPSILON))
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{
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Vec2f d = (p2 - p1).cwiseAbs();
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return d.x() < epsilon && d.y() < epsilon;
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}
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inline bool is_approx(const Vec2d &p1, const Vec2d &p2, double epsilon = EPSILON)
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{
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Vec2d d = (p2 - p1).cwiseAbs();
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return d.x() < epsilon && d.y() < epsilon;
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}
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inline bool is_approx(const Vec3f &p1, const Vec3f &p2, float epsilon = float(EPSILON))
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{
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Vec3f d = (p2 - p1).cwiseAbs();
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return d.x() < epsilon && d.y() < epsilon && d.z() < epsilon;
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}
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inline bool is_approx(const Vec3d &p1, const Vec3d &p2, double epsilon = EPSILON)
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{
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Vec3d d = (p2 - p1).cwiseAbs();
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return d.x() < epsilon && d.y() < epsilon && d.z() < epsilon;
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}
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namespace int128 {
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// Exact orientation predicate,
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// returns +1: CCW, 0: collinear, -1: CW.
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@ -593,6 +593,16 @@ TriangleMesh TriangleMesh::convex_hull_3d() const
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return output_mesh;
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}
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std::vector<ExPolygons> TriangleMesh::slice(const std::vector<double> &z)
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{
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// convert doubles to floats
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std::vector<float> z_f(z.begin(), z.end());
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TriangleMeshSlicer mslicer(this);
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std::vector<ExPolygons> layers;
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mslicer.slice(z_f, 0.0004f, &layers, [](){});
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return layers;
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}
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void TriangleMesh::require_shared_vertices()
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{
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BOOST_LOG_TRIVIAL(trace) << "TriangleMeshSlicer::require_shared_vertices - start";
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@ -1861,7 +1871,8 @@ void TriangleMeshSlicer::cut(float z, TriangleMesh* upper, TriangleMesh* lower)
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}
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// Generate the vertex list for a cube solid of arbitrary size in X/Y/Z.
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TriangleMesh make_cube(double x, double y, double z) {
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TriangleMesh make_cube(double x, double y, double z)
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{
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Vec3d pv[8] = {
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Vec3d(x, y, 0), Vec3d(x, 0, 0), Vec3d(0, 0, 0),
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Vec3d(0, y, 0), Vec3d(x, y, z), Vec3d(0, y, z),
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@ -1878,7 +1889,8 @@ TriangleMesh make_cube(double x, double y, double z) {
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Pointf3s vertices(&pv[0], &pv[0]+8);
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TriangleMesh mesh(vertices ,facets);
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return mesh;
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mesh.repair();
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return mesh;
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}
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// Generate the mesh for a cylinder and return it, using
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@ -1922,7 +1934,9 @@ TriangleMesh make_cylinder(double r, double h, double fa)
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facets.emplace_back(Vec3crd(id, 2, 3));
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facets.emplace_back(Vec3crd(id, id - 1, 2));
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return TriangleMesh(std::move(vertices), std::move(facets));
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TriangleMesh mesh(std::move(vertices), std::move(facets));
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mesh.repair();
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return mesh;
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}
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// Generates mesh for a sphere centered about the origin, using the generated angle
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@ -1978,7 +1992,9 @@ TriangleMesh make_sphere(double radius, double fa)
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k2 = k2_next;
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}
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}
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return TriangleMesh(std::move(vertices), std::move(facets));
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TriangleMesh mesh(std::move(vertices), std::move(facets));
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mesh.repair();
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return mesh;
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}
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}
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@ -58,8 +58,14 @@ public:
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BoundingBoxf3 bounding_box() const;
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// Returns the bbox of this TriangleMesh transformed by the given transformation
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BoundingBoxf3 transformed_bounding_box(const Transform3d &trafo) const;
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// Return the size of the mesh in coordinates.
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Vec3d size() const { return stl.stats.size.cast<double>(); }
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/// Return the center of the related bounding box.
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Vec3d center() const { return this->bounding_box().center(); }
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// Returns the convex hull of this TriangleMesh
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TriangleMesh convex_hull_3d() const;
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// Slice this mesh at the provided Z levels and return the vector
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std::vector<ExPolygons> slice(const std::vector<double>& z);
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void reset_repair_stats();
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bool needed_repair() const;
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void require_shared_vertices();
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