Removal of tabs from plater -> added buttons to scene to switch between views

This commit is contained in:
Enrico Turri 2018-12-06 10:38:19 +01:00
parent cc14676ca5
commit c908a4674a
8 changed files with 595 additions and 18 deletions

View file

@ -26,6 +26,9 @@ wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent);
wxDECLARE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent);
wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent);
wxDECLARE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
class GLToolbarItem
{
public:
@ -86,25 +89,25 @@ private:
GLTexture::Quad_UVs get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const;
};
// items icon textures are assumed to be square and all with the same size in pixels, no internal check is done
// icons are layed-out into the texture starting from the top-left corner in the same order as enum GLToolbarItem::EState
// from left to right
struct ItemsIconsTexture
{
GLTexture texture;
// size of the square icons, in pixels
unsigned int items_icon_size;
// distance from the border, in pixels
unsigned int items_icon_border_size;
// distance between two adjacent icons (to avoid filtering artifacts), in pixels
unsigned int items_icon_gap_size;
ItemsIconsTexture();
};
class GLToolbar
{
public:
// items icon textures are assumed to be square and all with the same size in pixels, no internal check is done
// icons are layed-out into the texture starting from the top-left corner in the same order as enum GLToolbarItem::EState
// from left to right
struct ItemsIconsTexture
{
GLTexture texture;
// size of the square icons, in pixels
unsigned int items_icon_size;
// distance from the border, in pixels
unsigned int items_icon_border_size;
// distance between two adjacent icons (to avoid filtering artifacts), in pixels
unsigned int items_icon_gap_size;
ItemsIconsTexture();
};
struct Layout
{
enum Type : unsigned char
@ -160,7 +163,11 @@ public:
bool is_item_pressed(const std::string& name) const;
#if ENABLE_REMOVE_TABS_FROM_PLATER
std::string update_hover_state(const Vec2d& mouse_pos);
#else
void update_hover_state(const Vec2d& mouse_pos);
#endif // ENABLE_REMOVE_TABS_FROM_PLATER
// returns the id of the item under the given mouse position or -1 if none
int contains_mouse(const Vec2d& mouse_pos) const;
@ -175,8 +182,13 @@ private:
float get_height_horizontal() const;
float get_height_vertical() const;
float get_main_size() const;
#if ENABLE_REMOVE_TABS_FROM_PLATER
std::string update_hover_state_horizontal(const Vec2d& mouse_pos);
std::string update_hover_state_vertical(const Vec2d& mouse_pos);
#else
void update_hover_state_horizontal(const Vec2d& mouse_pos);
void update_hover_state_vertical(const Vec2d& mouse_pos);
#endif // ENABLE_REMOVE_TABS_FROM_PLATER
int contains_mouse_horizontal(const Vec2d& mouse_pos) const;
int contains_mouse_vertical(const Vec2d& mouse_pos) const;
@ -184,6 +196,85 @@ private:
void render_vertical() const;
};
class GLRadioToolbarItem
{
public:
struct Data
{
std::string name;
std::string tooltip;
unsigned int sprite_id;
wxEventType action_event;
Data();
};
enum EState : unsigned char
{
Normal,
Pressed,
Hover,
HoverPressed,
Num_States
};
private:
EState m_state;
Data m_data;
public:
GLRadioToolbarItem(const Data& data);
EState get_state() const;
void set_state(EState state);
const std::string& get_name() const;
const std::string& get_tooltip() const;
bool is_hovered() const;
bool is_pressed() const;
void do_action(wxEvtHandler *target);
void render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const;
private:
GLTexture::Quad_UVs get_uvs(unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const;
};
class GLRadioToolbar
{
typedef std::vector<GLRadioToolbarItem*> ItemsList;
ItemsIconsTexture m_icons_texture;
ItemsList m_items;
float m_top;
float m_left;
public:
GLRadioToolbar();
~GLRadioToolbar();
bool init(const std::string& icons_texture_filename, unsigned int items_icon_size, unsigned int items_icon_border_size, unsigned int items_icon_gap_size);
bool add_item(const GLRadioToolbarItem::Data& data);
float get_height() const;
void set_position(float top, float left);
void set_selection(const std::string& name);
// returns the id of the item under the given mouse position or -1 if none
int contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const;
std::string update_hover_state(const Vec2d& mouse_pos, const GLCanvas3D& parent);
void do_action(unsigned int item_id, GLCanvas3D& parent);
void render(const GLCanvas3D& parent) const;
};
} // namespace GUI
} // namespace Slic3r