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Added measuring sandbox for neighbors index creation
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11 changed files with 988 additions and 266 deletions
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@ -139,70 +139,11 @@ int its_compactify_vertices(indexed_triangle_set &its, bool shrink_to_fit = true
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using FaceNeighborIndex = std::vector< std::array<size_t, 3> >;
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// Create index that gives neighbor faces for each face. Ignores face orientations.
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FaceNeighborIndex its_create_neighbors_index(const indexed_triangle_set &its);
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std::vector<Vec3i> its_create_neighbors_index(const indexed_triangle_set &its);
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// Visit all unvisited neighboring facets that are reachable from the first unvisited facet,
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// and return them.
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std::vector<size_t> its_find_unvisited_neighbors(
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const indexed_triangle_set &its,
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const FaceNeighborIndex & neighbor_index,
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std::vector<bool> & visited);
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std::vector<indexed_triangle_set> its_split(const indexed_triangle_set &its);
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// Splits a mesh into multiple meshes when possible.
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template<class OutputIt>
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void its_split(const indexed_triangle_set & its,
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OutputIt out_it,
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const FaceNeighborIndex &neighbor_index_ = {})
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{
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const auto &neighbor_index = neighbor_index_.empty() ?
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its_create_neighbors_index(its) :
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neighbor_index_;
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std::vector<bool> visited(its.indices.size(), false);
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const size_t UNASSIGNED = its.vertices.size();
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std::vector<size_t> vidx_conv(its.vertices.size());
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for (;;) {
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std::vector<size_t> facets =
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its_find_unvisited_neighbors(its, neighbor_index, visited);
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if (facets.empty())
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break;
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std::fill(vidx_conv.begin(), vidx_conv.end(), UNASSIGNED);
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// Create a new mesh for the part that was just split off.
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indexed_triangle_set mesh;
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// Assign the facets to the new mesh.
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for (size_t face_id : facets) {
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const auto &face = its.indices[face_id];
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Vec3i new_face;
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for (size_t v = 0; v < 3; ++v) {
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auto vi = face(v);
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if (vidx_conv[vi] == UNASSIGNED) {
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vidx_conv[vi] = mesh.vertices.size();
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mesh.vertices.emplace_back(its.vertices[size_t(vi)]);
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}
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new_face(v) = vidx_conv[vi];
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}
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mesh.indices.emplace_back(new_face);
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}
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out_it = std::move(mesh);
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}
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}
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std::vector<indexed_triangle_set> its_split(
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const indexed_triangle_set &its,
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const FaceNeighborIndex & neighbor_index = {});
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bool its_is_splittable(const indexed_triangle_set &its,
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const FaceNeighborIndex & neighbor_index = {});
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bool its_is_splittable(const indexed_triangle_set &its);
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// Shrink the vectors of its.vertices and its.faces to a minimum size by reallocating the two vectors.
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void its_shrink_to_fit(indexed_triangle_set &its);
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