First installment of tech ENABLE_SHADERS_MANAGER, using class GLShadersManager as a central point to manage OpenGL shaders

This commit is contained in:
enricoturri1966 2020-05-20 14:11:22 +02:00
parent 98c2e3c7b1
commit c7c87973b7
18 changed files with 1415 additions and 47 deletions

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#ifndef slic3r_GLShadersManager_hpp_
#define slic3r_GLShadersManager_hpp_
#if ENABLE_SHADERS_MANAGER
#include "GLShader.hpp"
#include <vector>
#include <string>
#include <memory>
namespace Slic3r {
class GLShadersManager
{
std::vector<std::unique_ptr<GLShaderProgram>> m_shaders;
public:
std::pair<bool, std::string> init();
// call this method before to release the OpenGL context
void shutdown();
// returns nullptr if not found
GLShaderProgram* get_shader(const std::string& shader_name);
};
} // namespace Slic3r
#endif // ENABLE_SHADERS_MANAGER
#endif // slic3r_GLShadersManager_hpp_