ENH: modify default view to current plate view

Change-Id: I32cecfe20e01011089928e24058c4ff89aca074a
Signed-off-by: Stone Li <stone.li@bambulab.com>
This commit is contained in:
Stone Li 2022-08-16 20:32:47 +08:00 committed by Lane.Wei
parent 71d81ad78b
commit c7b698f4f1
3 changed files with 15 additions and 3 deletions

View file

@ -1647,7 +1647,10 @@ static wxMenu* generate_help_menu()
static void add_common_view_menu_items(wxMenu* view_menu, MainFrame* mainFrame, std::function<bool(void)> can_change_view)
{
// The camera control accelerators are captured by GLCanvas3D::on_char().
append_menu_item(view_menu, wxID_ANY, _L("Default View") + "\tCtrl+0", _L("Default View"), [mainFrame](wxCommandEvent&) { mainFrame->select_view("topfront"); },
append_menu_item(view_menu, wxID_ANY, _L("Default View") + "\tCtrl+0", _L("Default View"), [mainFrame](wxCommandEvent&) {
mainFrame->select_view("plate");
mainFrame->plater()->get_current_canvas3D()->zoom_to_bed();
},
"", nullptr, [can_change_view]() { return can_change_view(); }, mainFrame);
//view_menu->AppendSeparator();
//TRN To be shown in the main menu View->Top