ENH: modify default view to current plate view

Change-Id: I32cecfe20e01011089928e24058c4ff89aca074a
Signed-off-by: Stone Li <stone.li@bambulab.com>
This commit is contained in:
Stone Li 2022-08-16 20:32:47 +08:00 committed by Lane.Wei
parent 71d81ad78b
commit c7b698f4f1
3 changed files with 15 additions and 3 deletions

View file

@ -93,6 +93,9 @@ void Camera::select_view(const std::string& direction)
look_at(m_target + m_distance * Vec3d::UnitY(), m_target, Vec3d::UnitZ());
else if (direction == "topfront")
look_at(m_target - 0.707 * m_distance * Vec3d::UnitY() + 0.707 * m_distance * Vec3d::UnitZ(), m_target, Vec3d::UnitY() + Vec3d::UnitZ());
else if (direction == "plate") {
look_at(m_target - 0.707 * m_distance * Vec3d::UnitY() + 0.707 * m_distance * Vec3d::UnitZ(), m_target, Vec3d::UnitY() + Vec3d::UnitZ());
}
}
double Camera::get_fov() const