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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-12 01:07:57 -06:00
Fixed UI bug on OSX, experimental features made switchable through
environment.
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parent
79ff013ea7
commit
c79e1cc89b
2 changed files with 23 additions and 6 deletions
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@ -191,6 +191,12 @@ sub new {
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return $self;
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}
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sub Destroy {
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my ($self) = @_;
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$self->DestroyGL;
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return $self->SUPER::Destroy;
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}
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sub _first_selected_object_id {
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my ($self) = @_;
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for my $i (0..$#{$self->volumes}) {
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@ -786,7 +792,8 @@ sub InitGL {
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$self->init(1);
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my $shader;
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$shader = $self->{shader} = new Slic3r::GUI::GLShader;
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$shader = $self->{shader} = new Slic3r::GUI::GLShader
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if (defined($ENV{'SLIC3R_EXPERIMENTAL'} && defined($ENV{'SLIC3R_EXPERIMENTAL'} == 1);
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if ($self->{shader}) {
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my $info = $shader->Load($self->_fragment_shader, $self->_vertex_shader);
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print $info if $info;
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@ -839,7 +846,14 @@ sub InitGL {
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glEnable(GL_COLOR_MATERIAL);
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glEnable(GL_MULTISAMPLE);
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}
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sub DestroyGL {
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my $self = shift;
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if ($self->init && $self->GetContext) {
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delete $self->{shader};
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}
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}
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sub Render {
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my ($self, $dc) = @_;
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