From c797bed67d0db1281fb0820238aa811a4b66fcdf Mon Sep 17 00:00:00 2001 From: enricoturri1966 Date: Tue, 31 Aug 2021 14:35:32 +0200 Subject: [PATCH] Changed vertex attributes syntax in gouraud_light_instanced.vs --- resources/shaders/gouraud_light_instanced.vs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/resources/shaders/gouraud_light_instanced.vs b/resources/shaders/gouraud_light_instanced.vs index 69f58d6e14..a8931361d0 100644 --- a/resources/shaders/gouraud_light_instanced.vs +++ b/resources/shaders/gouraud_light_instanced.vs @@ -15,11 +15,11 @@ const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074); #define INTENSITY_AMBIENT 0.3 // vertex attributes -in vec3 v_position; -in vec3 v_normal; +attribute vec3 v_position; +attribute vec3 v_normal; // instance attributes -in vec3 i_offset; -in vec2 i_scales; +attribute vec3 i_offset; +attribute vec2 i_scales; // x = tainted, y = specular; varying vec2 intensity;