diff --git a/resources/shaders/gouraud_light_instanced.vs b/resources/shaders/gouraud_light_instanced.vs index 69f58d6e14..a8931361d0 100644 --- a/resources/shaders/gouraud_light_instanced.vs +++ b/resources/shaders/gouraud_light_instanced.vs @@ -15,11 +15,11 @@ const vec3 LIGHT_FRONT_DIR = vec3(0.6985074, 0.1397015, 0.6985074); #define INTENSITY_AMBIENT 0.3 // vertex attributes -in vec3 v_position; -in vec3 v_normal; +attribute vec3 v_position; +attribute vec3 v_normal; // instance attributes -in vec3 i_offset; -in vec2 i_scales; +attribute vec3 i_offset; +attribute vec2 i_scales; // x = tainted, y = specular; varying vec2 intensity;