3DScene load_object method moved to c++

This commit is contained in:
Enrico Turri 2018-06-06 10:16:58 +02:00
parent a8254e0053
commit c6e44509e0
11 changed files with 142 additions and 55 deletions

View file

@ -510,6 +510,28 @@ reset_warning_texture()
CODE:
_3DScene::reset_warning_texture();
std::vector<int>
load_model_object(canvas, model_object, obj_idx, instance_idxs)
SV *canvas;
ModelObject *model_object;
int obj_idx;
std::vector<int> instance_idxs;
CODE:
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model_object, obj_idx, instance_idxs);
OUTPUT:
RETVAL
std::vector<int>
load_model(canvas, model, obj_idx, instance_idxs)
SV *canvas;
Model *model;
int obj_idx;
std::vector<int> instance_idxs;
CODE:
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx, instance_idxs);
OUTPUT:
RETVAL
void
load_print_toolpaths(canvas)
SV *canvas;