3DScene load_object method moved to c++

This commit is contained in:
Enrico Turri 2018-06-06 10:16:58 +02:00
parent a8254e0053
commit c6e44509e0
11 changed files with 142 additions and 55 deletions

View file

@ -611,6 +611,9 @@ public:
//##################################################################################################################
//##################################################################################################################
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs);
static void load_print_toolpaths(wxGLCanvas* canvas);
static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);