3DScene load_object method moved to c++

This commit is contained in:
Enrico Turri 2018-06-06 10:16:58 +02:00
parent a8254e0053
commit c6e44509e0
11 changed files with 142 additions and 55 deletions

View file

@ -2016,6 +2016,16 @@ static inline std::vector<float> parse_colors(const std::vector<std::string> &sc
}
//##################################################################################################################
std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs)
{
return s_canvas_mgr.load_object(canvas, model_object, obj_idx, instance_idxs);
}
std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs)
{
return s_canvas_mgr.load_object(canvas, model, obj_idx, instance_idxs);
}
void _3DScene::load_print_toolpaths(wxGLCanvas* canvas)
{
s_canvas_mgr.load_print_toolpaths(canvas);