3DScene load_object method moved to c++

This commit is contained in:
Enrico Turri 2018-06-06 10:16:58 +02:00
parent a8254e0053
commit c6e44509e0
11 changed files with 142 additions and 55 deletions

View file

@ -2016,6 +2016,16 @@ static inline std::vector<float> parse_colors(const std::vector<std::string> &sc
}
//##################################################################################################################
std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs)
{
return s_canvas_mgr.load_object(canvas, model_object, obj_idx, instance_idxs);
}
std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs)
{
return s_canvas_mgr.load_object(canvas, model, obj_idx, instance_idxs);
}
void _3DScene::load_print_toolpaths(wxGLCanvas* canvas)
{
s_canvas_mgr.load_print_toolpaths(canvas);

View file

@ -611,6 +611,9 @@ public:
//##################################################################################################################
//##################################################################################################################
static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs);
static void load_print_toolpaths(wxGLCanvas* canvas);
static void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& str_tool_colors);
static void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);

View file

@ -959,6 +959,9 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
, m_moving_enabled(false)
, m_shader_enabled(false)
, m_multisample_allowed(false)
, m_color_by("volume")
, m_select_by("object")
, m_drag_by("instance")
{
if (m_canvas != nullptr)
m_timer = new wxTimer(m_canvas);
@ -1351,6 +1354,34 @@ void GLCanvas3D::set_toolpaths_range(double low, double high)
m_volumes->set_range(low, high);
}
std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs)
{
if (m_volumes == nullptr)
return std::vector<int>();
if (instance_idxs.empty())
{
for (unsigned int i = 0; i < model_object.instances.size(); ++i)
{
instance_idxs.push_back(i);
}
}
return m_volumes->load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_select_by, m_drag_by, m_use_VBOs && m_initialized);
}
std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx, std::vector<int> instance_idxs)
{
if ((0 <= obj_idx) && (obj_idx < (int)model.objects.size()))
{
const ModelObject* model_object = model.objects[obj_idx];
if (model_object != nullptr)
return load_object(*model_object, obj_idx, instance_idxs);
}
return std::vector<int>();
}
void GLCanvas3D::load_print_toolpaths()
{
if ((m_print == nullptr) || (m_volumes == nullptr))

View file

@ -25,6 +25,8 @@ class ExPolygon;
class Print;
class PrintObject;
class GCodePreviewData;
class ModelObject;
class Model;
namespace GUI {
@ -342,6 +344,10 @@ private:
bool m_shader_enabled;
bool m_multisample_allowed;
std::string m_color_by;
std::string m_select_by;
std::string m_drag_by;
GCodePreviewVolumeIndex m_gcode_preview_volume_index;
PerlCallback m_on_viewport_changed_callback;
@ -411,6 +417,9 @@ public:
std::vector<double> get_current_print_zs(bool active_only) const;
void set_toolpaths_range(double low, double high);
std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(const Model& model, int obj_idx, std::vector<int> instance_idxs);
// Create 3D thick extrusion lines for a skirt and brim.
// Adds a new Slic3r::GUI::3DScene::Volume to volumes.
void load_print_toolpaths();

View file

@ -450,6 +450,24 @@ void GLCanvas3DManager::set_toolpaths_range(wxGLCanvas* canvas, double low, doub
it->second->set_toolpaths_range(low, high);
}
std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs)
{
if (model_object == nullptr)
return std::vector<int>();
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->load_object(*model_object, obj_idx, instance_idxs) : std::vector<int>();
}
std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs)
{
if (model == nullptr)
return std::vector<int>();
CanvasesMap::const_iterator it = _get_canvas(canvas);
return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx, instance_idxs) : std::vector<int>();
}
void GLCanvas3DManager::load_print_toolpaths(wxGLCanvas* canvas)
{
CanvasesMap::iterator it = _get_canvas(canvas);

View file

@ -95,6 +95,9 @@ public:
std::vector<double> get_current_print_zs(wxGLCanvas* canvas, bool active_only) const;
void set_toolpaths_range(wxGLCanvas* canvas, double low, double high);
std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs);
std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx, std::vector<int> instance_idxs);
void load_print_toolpaths(wxGLCanvas* canvas);
void load_print_object_toolpaths(wxGLCanvas* canvas, const PrintObject* print_object, const std::vector<std::string>& tool_colors);
void load_wipe_tower_toolpaths(wxGLCanvas* canvas, const std::vector<std::string>& str_tool_colors);

View file

@ -510,6 +510,28 @@ reset_warning_texture()
CODE:
_3DScene::reset_warning_texture();
std::vector<int>
load_model_object(canvas, model_object, obj_idx, instance_idxs)
SV *canvas;
ModelObject *model_object;
int obj_idx;
std::vector<int> instance_idxs;
CODE:
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model_object, obj_idx, instance_idxs);
OUTPUT:
RETVAL
std::vector<int>
load_model(canvas, model, obj_idx, instance_idxs)
SV *canvas;
Model *model;
int obj_idx;
std::vector<int> instance_idxs;
CODE:
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx, instance_idxs);
OUTPUT:
RETVAL
void
load_print_toolpaths(canvas)
SV *canvas;