3DScene load_object method moved to c++

This commit is contained in:
Enrico Turri 2018-06-06 10:16:58 +02:00
parent a8254e0053
commit c6e44509e0
11 changed files with 142 additions and 55 deletions

View file

@ -237,8 +237,13 @@ sub reload_scene {
$self->{objects_volumes_idxs} = [];
foreach my $obj_idx (0..$#{$self->{model}->objects}) {
my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);
push(@{$self->{objects_volumes_idxs}}, \@volume_idxs);
#==============================================================================================================================
my $volume_idxs = Slic3r::GUI::_3DScene::load_model($self, $self->{model}, $obj_idx, [0]);
push(@{$self->{objects_volumes_idxs}}, \@{$volume_idxs});
# my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);
# push(@{$self->{objects_volumes_idxs}}, \@volume_idxs);
#==============================================================================================================================
}
$self->update_volumes_selection;