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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-12 09:17:52 -06:00
3DScene load_object method moved to c++
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parent
a8254e0053
commit
c6e44509e0
11 changed files with 142 additions and 55 deletions
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@ -32,9 +32,7 @@ use Slic3r::Geometry qw(X Y);
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use Wx::GLCanvas qw(:all);
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use Slic3r::Geometry qw(PI);
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# _dirty: boolean flag indicating, that the screen has to be redrawn on EVT_IDLE.
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# volumes: reference to vector of Slic3r::GUI::3DScene::Volume.
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# _camera_type: 'perspective' or 'ortho'
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#==============================================================================================================================
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__PACKAGE__->mk_accessors( qw(
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volumes
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@ -2169,37 +2167,28 @@ sub new {
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return $self;
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}
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sub load_object {
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my ($self, $model, $print, $obj_idx, $instance_idxs) = @_;
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#==============================================================================================================================
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my $useVBOs = Slic3r::GUI::_3DScene::use_VBOs();
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$self->SetCurrent($self->GetContext) if $useVBOs;
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#sub load_object {
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# my ($self, $model, $print, $obj_idx, $instance_idxs) = @_;
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#
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# $self->SetCurrent($self->GetContext) if $useVBOs;
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#==============================================================================================================================
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my $model_object;
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if ($model->isa('Slic3r::Model::Object')) {
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$model_object = $model;
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$model = $model_object->model;
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$obj_idx = 0;
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} else {
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$model_object = $model->get_object($obj_idx);
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}
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$instance_idxs ||= [0..$#{$model_object->instances}];
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#==============================================================================================================================
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my $volume_indices = $self->volumes->load_object(
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$model_object, $obj_idx, $instance_idxs, $self->color_by, $self->select_by, $self->drag_by, $useVBOs && Slic3r::GUI::_3DScene::is_shader_enabled($self));
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#
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# my $model_object;
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# if ($model->isa('Slic3r::Model::Object')) {
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# $model_object = $model;
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# $model = $model_object->model;
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# $obj_idx = 0;
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# } else {
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# $model_object = $model->get_object($obj_idx);
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# }
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#
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# $instance_idxs ||= [0..$#{$model_object->instances}];
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# my $volume_indices = $self->volumes->load_object(
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# $model_object, $obj_idx, $instance_idxs, $self->color_by, $self->select_by, $self->drag_by,
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# $self->UseVBOs);
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#==============================================================================================================================
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return @{$volume_indices};
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}
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#==============================================================================================================================
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# return @{$volume_indices};
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#}
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#
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## Create 3D thick extrusion lines for a skirt and brim.
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## Adds a new Slic3r::GUI::3DScene::Volume to $self->volumes.
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#sub load_print_toolpaths {
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@ -237,8 +237,13 @@ sub reload_scene {
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$self->{objects_volumes_idxs} = [];
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foreach my $obj_idx (0..$#{$self->{model}->objects}) {
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my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);
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push(@{$self->{objects_volumes_idxs}}, \@volume_idxs);
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#==============================================================================================================================
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my $volume_idxs = Slic3r::GUI::_3DScene::load_model($self, $self->{model}, $obj_idx, [0]);
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push(@{$self->{objects_volumes_idxs}}, \@{$volume_idxs});
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# my @volume_idxs = $self->load_object($self->{model}, $self->{print}, $obj_idx);
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# push(@{$self->{objects_volumes_idxs}}, \@volume_idxs);
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#==============================================================================================================================
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}
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$self->update_volumes_selection;
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@ -115,11 +115,12 @@ sub new {
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my $canvas;
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if ($Slic3r::GUI::have_OpenGL) {
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$canvas = $self->{canvas} = Slic3r::GUI::3DScene->new($self);
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$canvas->load_object($self->{model_object}, undef, undef, [0]);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
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Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
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Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
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# $canvas->load_object($self->{model_object}, undef, undef, [0]);
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# $canvas->set_auto_bed_shape;
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#==============================================================================================================================
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$canvas->SetSize([500,500]);
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@ -261,14 +262,13 @@ sub _update {
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}
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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# $self->{canvas}->reset_objects;
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#==============================================================================================================================
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$self->{canvas}->load_object($_, undef, undef, [0]) for @objects;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
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Slic3r::GUI::_3DScene::set_cutting_plane($self->{canvas}, $self->{cut_options}{z}, [@expolygons]);
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
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Slic3r::GUI::_3DScene::render($self->{canvas});
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# $self->{canvas}->reset_objects;
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# $self->{canvas}->load_object($_, undef, undef, [0]) for @objects;
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# $self->{canvas}->SetCuttingPlane(
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# $self->{cut_options}{z},
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# [@expolygons],
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@ -165,18 +165,16 @@ sub new {
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# convert scene volume to model object volume
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$self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx);
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});
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Slic3r::GUI::_3DScene::load_model_object($canvas, $self->{model_object}, 0, [0]);
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Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
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Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
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# $canvas->on_select(sub {
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# my ($volume_idx) = @_;
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# # convert scene volume to model object volume
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# $self->reload_tree(($volume_idx == -1) ? undef : $canvas->volumes->[$volume_idx]->volume_idx);
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# });
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#==============================================================================================================================
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$canvas->load_object($self->{model_object}, undef, undef, [0]);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_auto_bed_shape($canvas);
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Slic3r::GUI::_3DScene::set_axes_length($canvas, 2.0 * max(@{ Slic3r::GUI::_3DScene::get_volumes_bounding_box($canvas)->size }));
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# $canvas->load_object($self->{model_object}, undef, undef, [0]);
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# $canvas->set_auto_bed_shape;
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#==============================================================================================================================
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$canvas->SetSize([500,700]);
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@ -514,14 +512,13 @@ sub _parts_changed {
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$self->reload_tree;
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if ($self->{canvas}) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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# $self->{canvas}->reset_objects;
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#==============================================================================================================================
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$self->{canvas}->load_object($self->{model_object});
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
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Slic3r::GUI::_3DScene::zoom_to_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
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Slic3r::GUI::_3DScene::render($self->{canvas});
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# $self->{canvas}->reset_objects;
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# $self->{canvas}->load_object($self->{model_object});
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# $self->{canvas}->zoom_to_volumes;
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# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
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# $self->{canvas}->Render;
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@ -567,10 +564,11 @@ sub _update_canvas {
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if ($self->{canvas}) {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $self->{model_object}, 0, [0]);
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# $self->{canvas}->reset_objects;
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# $self->{canvas}->load_object($self->{model_object});
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#==============================================================================================================================
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$self->{canvas}->load_object($self->{model_object});
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# restore selection, if any
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if (my $itemData = $self->get_selection) {
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@ -607,13 +605,12 @@ sub _update {
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my @objects = ();
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push @objects, $self->{model_object};
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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# $self->{canvas}->reset_objects;
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#==============================================================================================================================
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$self->{canvas}->load_object($_, undef, [0]) for @objects;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::reset_volumes($self->{canvas});
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Slic3r::GUI::_3DScene::load_model_object($self->{canvas}, $_, 0, [0]) for @objects;
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Slic3r::GUI::_3DScene::update_volumes_colors_by_extruder($self->{canvas});
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Slic3r::GUI::_3DScene::render($self->{canvas});
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# $self->{canvas}->reset_objects;
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# $self->{canvas}->load_object($_, undef, [0]) for @objects;
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# $self->{canvas}->update_volumes_colors_by_extruder($self->GetParent->GetParent->GetParent->{config});
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# $self->{canvas}->Render;
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#==============================================================================================================================
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