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https://github.com/SoftFever/OrcaSlicer.git
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1st installment of 3D scene toolbar
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parent
f261c83653
commit
c68bcb9e60
11 changed files with 807 additions and 3 deletions
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@ -1803,6 +1803,11 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl)
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if (m_gizmos.is_enabled() && !m_gizmos.init())
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return false;
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//###################################################################################################################################
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if (!_init_toolbar())
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return false;
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//###################################################################################################################################
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m_initialized = true;
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return true;
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@ -2053,6 +2058,13 @@ void GLCanvas3D::enable_gizmos(bool enable)
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m_gizmos.set_enabled(enable);
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}
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//###################################################################################################################################
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void GLCanvas3D::enable_toolbar(bool enable)
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{
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m_toolbar.set_enabled(enable);
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}
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//###################################################################################################################################
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void GLCanvas3D::enable_shader(bool enable)
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{
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m_shader_enabled = enable;
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@ -2068,6 +2080,16 @@ void GLCanvas3D::allow_multisample(bool allow)
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m_multisample_allowed = allow;
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}
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//###################################################################################################################################
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void GLCanvas3D::enable_toolbar_item(const std::string& name, bool enable)
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{
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if (enable)
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m_toolbar.enable_item(name);
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else
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m_toolbar.disable_item(name);
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}
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//###################################################################################################################################
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void GLCanvas3D::zoom_to_bed()
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{
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_zoom_to_bounding_box(m_bed.get_bounding_box());
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@ -2197,6 +2219,9 @@ void GLCanvas3D::render()
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_render_warning_texture();
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_render_legend_texture();
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_render_gizmo();
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//###################################################################################################################################
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_render_toolbar();
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//###################################################################################################################################
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_render_layer_editing_overlay();
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m_canvas->SwapBuffers();
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@ -3422,6 +3447,146 @@ void GLCanvas3D::_force_zoom_to_bed()
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m_force_zoom_to_bed_enabled = false;
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}
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//###################################################################################################################################
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bool GLCanvas3D::_init_toolbar()
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{
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if (!m_toolbar.is_enabled())
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return true;
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GLToolbar::ItemCreationData item;
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item.name = "add";
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item.tooltip = GUI::L_str("Add...");
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item.textures[GLToolbarItem::Normal] = "brick_add_normal_36.png";
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item.textures[GLToolbarItem::Hover] = "brick_add_hover_36.png";
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item.textures[GLToolbarItem::Pressed] = "brick_add_pressed_36.png";
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item.textures[GLToolbarItem::Disabled] = "brick_add_disabled_36.png";
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if (!m_toolbar.add_item(item))
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return false;
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item.name = "delete";
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item.tooltip = GUI::L_str("Delete");
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item.textures[GLToolbarItem::Normal] = "brick_delete_normal_36.png";
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item.textures[GLToolbarItem::Hover] = "brick_delete_hover_36.png";
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item.textures[GLToolbarItem::Pressed] = "brick_delete_pressed_36.png";
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item.textures[GLToolbarItem::Disabled] = "brick_delete_disabled_36.png";
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if (!m_toolbar.add_item(item))
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return false;
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item.name = "deleteall";
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item.tooltip = GUI::L_str("Delete all");
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item.textures[GLToolbarItem::Normal] = "cross_normal_36.png";
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item.textures[GLToolbarItem::Hover] = "cross_hover_36.png";
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item.textures[GLToolbarItem::Pressed] = "cross_pressed_36.png";
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item.textures[GLToolbarItem::Disabled] = "cross_disabled_36.png";
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if (!m_toolbar.add_item(item))
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return false;
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item.name = "arrange";
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item.tooltip = GUI::L_str("Arrange");
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item.textures[GLToolbarItem::Normal] = "bricks_normal_36.png";
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item.textures[GLToolbarItem::Hover] = "bricks_hover_36.png";
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item.textures[GLToolbarItem::Pressed] = "bricks_pressed_36.png";
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item.textures[GLToolbarItem::Disabled] = "bricks_disabled_36.png";
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if (!m_toolbar.add_item(item))
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return false;
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if (!m_toolbar.add_separator())
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return false;
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item.name = "more";
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item.tooltip = GUI::L_str("Add instance");
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item.textures[GLToolbarItem::Normal] = "add_normal_36.png";
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item.textures[GLToolbarItem::Hover] = "add_hover_36.png";
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item.textures[GLToolbarItem::Pressed] = "add_pressed_36.png";
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item.textures[GLToolbarItem::Disabled] = "add_disabled_36.png";
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if (!m_toolbar.add_item(item))
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return false;
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item.name = "fewer";
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item.tooltip = GUI::L_str("Remove instance");
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item.textures[GLToolbarItem::Normal] = "delete_normal_36.png";
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item.textures[GLToolbarItem::Hover] = "delete_hover_36.png";
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item.textures[GLToolbarItem::Pressed] = "delete_pressed_36.png";
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item.textures[GLToolbarItem::Disabled] = "delete_disabled_36.png";
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if (!m_toolbar.add_item(item))
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return false;
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if (!m_toolbar.add_separator())
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return false;
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item.name = "ccw45";
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item.tooltip = GUI::L_str("Rotate CCW 45°");
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item.textures[GLToolbarItem::Normal] = "arrow_rotate_anticlockwise_normal_36.png";
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item.textures[GLToolbarItem::Hover] = "arrow_rotate_anticlockwise_hover_36.png";
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item.textures[GLToolbarItem::Pressed] = "arrow_rotate_anticlockwise_pressed_36.png";
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item.textures[GLToolbarItem::Disabled] = "arrow_rotate_anticlockwise_disabled_36.png";
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if (!m_toolbar.add_item(item))
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return false;
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item.name = "cw45";
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item.tooltip = GUI::L_str("Rotate CW 45°");
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item.textures[GLToolbarItem::Normal] = "arrow_rotate_clockwise_normal_36.png";
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item.textures[GLToolbarItem::Hover] = "arrow_rotate_clockwise_hover_36.png";
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item.textures[GLToolbarItem::Pressed] = "arrow_rotate_clockwise_pressed_36.png";
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item.textures[GLToolbarItem::Disabled] = "arrow_rotate_clockwise_disabled_36.png";
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if (!m_toolbar.add_item(item))
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return false;
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item.name = "scale";
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item.tooltip = GUI::L_str("Scale...");
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item.textures[GLToolbarItem::Normal] = "arrow_out_normal_36.png";
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item.textures[GLToolbarItem::Hover] = "arrow_out_hover_36.png";
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item.textures[GLToolbarItem::Pressed] = "arrow_out_pressed_36.png";
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item.textures[GLToolbarItem::Disabled] = "arrow_out_disabled_36.png";
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if (!m_toolbar.add_item(item))
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return false;
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item.name = "split";
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item.tooltip = GUI::L_str("Split");
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item.textures[GLToolbarItem::Normal] = "shape_ungroup_normal_36.png";
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item.textures[GLToolbarItem::Hover] = "shape_ungroup_hover_36.png";
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item.textures[GLToolbarItem::Pressed] = "shape_ungroup_pressed_36.png";
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item.textures[GLToolbarItem::Disabled] = "shape_ungroup_disabled_36.png";
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if (!m_toolbar.add_item(item))
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return false;
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item.name = "cut";
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item.tooltip = GUI::L_str("Cut...");
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item.textures[GLToolbarItem::Normal] = "package_normal_36.png";
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item.textures[GLToolbarItem::Hover] = "package_hover_36.png";
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item.textures[GLToolbarItem::Pressed] = "package_pressed_36.png";
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item.textures[GLToolbarItem::Disabled] = "package_disabled_36.png";
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if (!m_toolbar.add_item(item))
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return false;
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if (!m_toolbar.add_separator())
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return false;
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item.name = "settings";
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item.tooltip = GUI::L_str("Settings...");
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item.textures[GLToolbarItem::Normal] = "cog_normal_36.png";
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item.textures[GLToolbarItem::Hover] = "cog_hover_36.png";
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item.textures[GLToolbarItem::Pressed] = "cog_pressed_36.png";
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item.textures[GLToolbarItem::Disabled] = "cog_disabled_36.png";
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if (!m_toolbar.add_item(item))
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return false;
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item.name = "layersediting";
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item.tooltip = GUI::L_str("Layers editing");
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item.textures[GLToolbarItem::Normal] = "variable_layer_height_normal_36.png";
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item.textures[GLToolbarItem::Hover] = "variable_layer_height_hover_36.png";
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item.textures[GLToolbarItem::Pressed] = "variable_layer_height_pressed_36.png";
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item.textures[GLToolbarItem::Disabled] = "variable_layer_height_disabled_36.png";
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if (!m_toolbar.add_item(item))
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return false;
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enable_toolbar_item("add", true);
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return true;
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}
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//###################################################################################################################################
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void GLCanvas3D::_resize(unsigned int w, unsigned int h)
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{
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if ((m_canvas == nullptr) && (m_context == nullptr))
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@ -3717,6 +3882,10 @@ void GLCanvas3D::_picking_pass() const
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m_gizmos.update_hover_state(*this, pos);
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else
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m_gizmos.reset_all_states();
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//###################################################################################################################################
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m_toolbar.update_hover_state(*this, pos);
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//###################################################################################################################################
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}
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}
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@ -3963,6 +4132,13 @@ void GLCanvas3D::_render_gizmo() const
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m_gizmos.render(*this, _selected_volumes_bounding_box());
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}
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//###################################################################################################################################
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void GLCanvas3D::_render_toolbar() const
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{
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m_toolbar.render(*this, m_mouse.position);
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}
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//###################################################################################################################################
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float GLCanvas3D::_get_layers_editing_cursor_z_relative() const
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{
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return m_layers_editing.get_cursor_z_relative(*this);
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