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GCode Preview - Added legend texture
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7 changed files with 548 additions and 13 deletions
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@ -7,6 +7,12 @@
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#include "../../libslic3r/TriangleMesh.hpp"
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#include "../../libslic3r/Utils.hpp"
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//############################################################################################################
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#if ENRICO_GCODE_PREVIEW
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class wxBitmap;
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#endif // ENRICO_GCODE_PREVIEW
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//############################################################################################################
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namespace Slic3r {
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class Print;
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@ -389,6 +395,38 @@ class _3DScene
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};
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static GCodePreviewData s_gcode_preview_data;
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class LegendTexture
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{
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static const unsigned int Px_Title_Offset = 5;
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static const unsigned int Px_Text_Offset = 5;
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static const unsigned int Px_Square = 20;
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static const unsigned int Px_Square_Contour = 1;
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static const unsigned int Px_Border = Px_Square / 2;
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static const unsigned char Squares_Border_Color[3];
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static const unsigned char Background_Color[3];
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static const unsigned char Opacity;
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unsigned int m_tex_id;
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unsigned int m_tex_width;
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unsigned int m_tex_height;
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public:
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LegendTexture();
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~LegendTexture();
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bool generate_texture(const Print& print);
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unsigned int get_texture_id() const;
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unsigned int get_texture_width() const;
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unsigned int get_texture_height() const;
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private:
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bool _create_texture(const Print& print, const wxBitmap& bitmap);
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void _destroy_texture();
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};
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static LegendTexture s_legend_texture;
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#endif // ENRICO_GCODE_PREVIEW
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//############################################################################################################
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public:
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@ -397,6 +435,9 @@ public:
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//############################################################################################################
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#if ENRICO_GCODE_PREVIEW
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static void load_gcode_preview(const Print* print, GLVolumeCollection* volumes, bool use_VBOs);
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static unsigned int get_legend_texture_id();
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static unsigned int get_legend_texture_width();
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static unsigned int get_legend_texture_height();
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#endif // ENRICO_GCODE_PREVIEW
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//############################################################################################################
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@ -432,6 +473,8 @@ private:
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static void _load_gcode_unretractions(const Print& print, GLVolumeCollection& volumes, bool use_VBOs);
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// sets gcode geometry visibility according to user selection
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static void _update_gcode_volumes_visibility(const Print& print, GLVolumeCollection& volumes);
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// generates the legend texture in dependence of the current shown view type
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static void _generate_legend_texture(const Print& print);
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#endif // ENRICO_GCODE_PREVIEW
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//############################################################################################################
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};
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