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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-14 18:27:58 -06:00
GCode Preview - Added legend texture
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7 changed files with 548 additions and 13 deletions
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@ -8,9 +8,11 @@
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#include "../../libslic3r/Geometry.hpp"
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#include "../../libslic3r/Print.hpp"
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#include "../../libslic3r/Slicing.hpp"
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//############################################################################################################
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#if ENRICO_GCODE_PREVIEW
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#include "GCode/Analyzer.hpp"
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#endif // ENRICO_GCODE_PREVIEW
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//############################################################################################################
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#include <stdio.h>
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#include <stdlib.h>
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@ -23,6 +25,15 @@
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#include <tbb/parallel_for.h>
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#include <tbb/spin_mutex.h>
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//############################################################################################################
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#if ENRICO_GCODE_PREVIEW
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#include <wx/bitmap.h>
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#include <wx/dcmemory.h>
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#include <wx/image.h>
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#include <wx/settings.h>
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#endif // ENRICO_GCODE_PREVIEW
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//############################################################################################################
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namespace Slic3r {
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void GLIndexedVertexArray::load_mesh_flat_shading(const TriangleMesh &mesh)
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@ -1098,6 +1109,197 @@ void _3DScene::GCodePreviewData::reset()
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}
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_3DScene::GCodePreviewData _3DScene::s_gcode_preview_data;
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_3DScene::LegendTexture _3DScene::s_legend_texture;
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const unsigned char _3DScene::LegendTexture::Squares_Border_Color[3] = { 64, 64, 64 };
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const unsigned char _3DScene::LegendTexture::Background_Color[3] = { 9, 91, 134 };
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const unsigned char _3DScene::LegendTexture::Opacity = 255;
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_3DScene::LegendTexture::LegendTexture()
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: m_tex_id(0)
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, m_tex_width(0)
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, m_tex_height(0)
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{
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}
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_3DScene::LegendTexture::~LegendTexture()
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{
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_destroy_texture();
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}
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bool _3DScene::LegendTexture::generate_texture(const Print& print)
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{
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_destroy_texture();
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// collects items to render
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const std::string& title = print.gcode_preview.get_legend_title();
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const GCodeAnalyzer::PreviewData::LegendItemsList& items = print.gcode_preview.get_legend_items();
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unsigned int items_count = (unsigned int)items.size();
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if (items_count == 0)
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// nothing to render, return
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return false;
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wxMemoryDC memDC;
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// select default font
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memDC.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
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// calculates texture size
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wxCoord w, h;
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memDC.GetTextExtent(title, &w, &h);
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unsigned int title_width = (unsigned int)w;
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unsigned int title_height = (unsigned int)h;
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unsigned int max_text_width = 0;
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unsigned int max_text_height = 0;
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for (const GCodeAnalyzer::PreviewData::LegendItem& item : items)
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{
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memDC.GetTextExtent(item.text, &w, &h);
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max_text_width = std::max(max_text_width, (unsigned int)w);
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max_text_height = std::max(max_text_height, (unsigned int)h);
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}
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m_tex_width = std::max(2 * Px_Border + title_width, 2 * (Px_Border + Px_Square_Contour) + Px_Square + Px_Text_Offset + max_text_width);
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m_tex_height = 2 * (Px_Border + Px_Square_Contour) + title_height + Px_Title_Offset + items_count * Px_Square;
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if (items_count > 1)
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m_tex_height += (items_count - 1) * Px_Square_Contour;
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// generates bitmap
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wxBitmap bitmap(m_tex_width, m_tex_height);
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#if defined(__APPLE__) || defined(_MSC_VER)
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bitmap.UseAlpha();
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#endif
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memDC.SelectObject(bitmap);
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memDC.SetBackground(wxBrush(wxColour(Background_Color[0], Background_Color[1], Background_Color[2])));
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memDC.Clear();
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memDC.SetTextForeground(*wxWHITE);
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// draw title
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unsigned int title_x = Px_Border;
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unsigned int title_y = Px_Border;
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memDC.DrawText(title, title_x, title_y);
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// draw icons contours as background
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unsigned int squares_contour_x = Px_Border;
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unsigned int squares_contour_y = Px_Border + title_height + Px_Title_Offset;
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unsigned int squares_contour_width = Px_Square + 2 * Px_Square_Contour;
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unsigned int squares_contour_height = items_count * Px_Square + 2 * Px_Square_Contour;
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if (items_count > 1)
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squares_contour_height += (items_count - 1) * Px_Square_Contour;
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wxColour color(Squares_Border_Color[0], Squares_Border_Color[1], Squares_Border_Color[2]);
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wxPen pen(color);
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wxBrush brush(color);
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memDC.SetPen(pen);
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memDC.SetBrush(brush);
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memDC.DrawRectangle(wxRect(squares_contour_x, squares_contour_y, squares_contour_width, squares_contour_height));
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// draw items (colored icon + text)
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unsigned int icon_x = squares_contour_x + Px_Square_Contour;
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unsigned int icon_x_inner = icon_x + 1;
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unsigned int icon_y = squares_contour_y + Px_Square_Contour;
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unsigned int icon_y_step = Px_Square + Px_Square_Contour;
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unsigned int text_x = icon_x + Px_Square + Px_Text_Offset;
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unsigned int text_y_offset = (Px_Square - max_text_height) / 2;
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unsigned int px_inner_square = Px_Square - 2;
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for (const GCodeAnalyzer::PreviewData::LegendItem& item : items)
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{
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// draw darker icon perimeter
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const std::vector<unsigned char>& item_color_bytes = item.color.as_bytes();
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wxImage::HSVValue dark_hsv = wxImage::RGBtoHSV(wxImage::RGBValue(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2]));
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dark_hsv.value *= 0.75;
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wxImage::RGBValue dark_rgb = wxImage::HSVtoRGB(dark_hsv);
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color.Set(dark_rgb.red, dark_rgb.green, dark_rgb.blue, item_color_bytes[3]);
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pen.SetColour(color);
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brush.SetColour(color);
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memDC.SetPen(pen);
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memDC.SetBrush(brush);
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memDC.DrawRectangle(wxRect(icon_x, icon_y, Px_Square, Px_Square));
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// draw icon interior
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color.Set(item_color_bytes[0], item_color_bytes[1], item_color_bytes[2], item_color_bytes[3]);
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pen.SetColour(color);
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brush.SetColour(color);
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memDC.SetPen(pen);
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memDC.SetBrush(brush);
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memDC.DrawRectangle(wxRect(icon_x_inner, icon_y + 1, px_inner_square, px_inner_square));
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// draw text
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memDC.DrawText(item.text, text_x, icon_y + text_y_offset);
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// update y
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icon_y += icon_y_step;
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}
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memDC.SelectObject(wxNullBitmap);
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return _create_texture(print, bitmap);
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}
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unsigned int _3DScene::LegendTexture::get_texture_id() const
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{
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return m_tex_id;
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}
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unsigned int _3DScene::LegendTexture::get_texture_width() const
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{
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return m_tex_width;
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}
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unsigned int _3DScene::LegendTexture::get_texture_height() const
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{
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return m_tex_height;
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}
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bool _3DScene::LegendTexture::_create_texture(const Print& print, const wxBitmap& bitmap)
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{
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if ((m_tex_width == 0) || (m_tex_height == 0))
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return false;
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wxImage image = bitmap.ConvertToImage();
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image.SetMaskColour(Background_Color[0], Background_Color[1], Background_Color[2]);
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// prepare buffer
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std::vector<unsigned char> buffer(4 * m_tex_width * m_tex_height, 0);
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for (unsigned int h = 0; h < m_tex_height; ++h)
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{
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unsigned int hh = h * m_tex_width;
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for (unsigned int w = 0; w < m_tex_width; ++w)
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{
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unsigned char* px_ptr = buffer.data() + 4 * (hh + w);
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*px_ptr++ = image.GetRed(w, h);
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*px_ptr++ = image.GetGreen(w, h);
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*px_ptr++ = image.GetBlue(w, h);
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*px_ptr++ = image.IsTransparent(w, h) ? 0 : Opacity;
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}
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}
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// sends buffer to gpu
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::glGenTextures(1, &m_tex_id);
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::glBindTexture(GL_TEXTURE_2D, m_tex_id);
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::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, (GLsizei)m_tex_width, (GLsizei)m_tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const GLvoid*)buffer.data());
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
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::glBindTexture(GL_TEXTURE_2D, 0);
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return true;
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}
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void _3DScene::LegendTexture::_destroy_texture()
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{
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if (m_tex_id > 0)
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{
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::glDeleteTextures(1, &m_tex_id);
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m_tex_id = 0;
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}
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}
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#endif // ENRICO_GCODE_PREVIEW
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//############################################################################################################
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@ -1145,10 +1347,27 @@ void _3DScene::load_gcode_preview(const Print* print, GLVolumeCollection* volume
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_load_gcode_travel_paths(*print, *volumes, use_VBOs);
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_load_gcode_retractions(*print, *volumes, use_VBOs);
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_load_gcode_unretractions(*print, *volumes, use_VBOs);
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_generate_legend_texture(*print);
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}
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_update_gcode_volumes_visibility(*print, *volumes);
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}
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unsigned int _3DScene::get_legend_texture_id()
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{
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return s_legend_texture.get_texture_id();
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}
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unsigned int _3DScene::get_legend_texture_width()
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{
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return s_legend_texture.get_texture_width();
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}
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unsigned int _3DScene::get_legend_texture_height()
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{
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return s_legend_texture.get_texture_height();
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}
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#endif // ENRICO_GCODE_PREVIEW
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//############################################################################################################
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@ -1847,6 +2066,11 @@ void _3DScene::_update_gcode_volumes_visibility(const Print& print, GLVolumeColl
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}
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}
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}
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void _3DScene::_generate_legend_texture(const Print& print)
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{
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s_legend_texture.generate_texture(print);
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}
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#endif // ENRICO_GCODE_PREVIEW
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//############################################################################################################
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