GCode Preview - Added legend texture

This commit is contained in:
Enrico Turri 2018-01-16 14:59:06 +01:00
parent 9e0dd2a96a
commit c63e6b74fa
7 changed files with 548 additions and 13 deletions

View file

@ -30,6 +30,7 @@ use Slic3r::Geometry qw(PI);
# _dirty: boolean flag indicating, that the screen has to be redrawn on EVT_IDLE.
# volumes: reference to vector of Slic3r::GUI::3DScene::Volume.
# _camera_type: 'perspective' or 'ortho'
# ===================== ENRICO_GCODE_PREVIEW ==================================================
__PACKAGE__->mk_accessors( qw(_quat _dirty init
enable_picking
enable_moving
@ -66,7 +67,50 @@ __PACKAGE__->mk_accessors( qw(_quat _dirty init
_camera_target
_camera_distance
_zoom
_legend_enabled
) );
#__PACKAGE__->mk_accessors( qw(_quat _dirty init
# enable_picking
# enable_moving
# use_plain_shader
# on_viewport_changed
# on_hover
# on_select
# on_double_click
# on_right_click
# on_move
# on_model_update
# volumes
# _sphi _stheta
# cutting_plane_z
# cut_lines_vertices
# bed_shape
# bed_triangles
# bed_grid_lines
# bed_polygon
# background
# origin
# _mouse_pos
# _hover_volume_idx
#
# _drag_volume_idx
# _drag_start_pos
# _drag_volume_center_offset
# _drag_start_xy
# _dragged
#
# _layer_height_edited
#
# _camera_type
# _camera_target
# _camera_distance
# _zoom
#
# ) );
# ===================== ENRICO_GCODE_PREVIEW ==================================================
use constant TRACKBALLSIZE => 0.8;
use constant TURNTABLE_MODE => 1;
@ -137,6 +181,9 @@ sub new {
$self->_stheta(45);
$self->_sphi(45);
$self->_zoom(1);
# ===================== ENRICO_GCODE_PREVIEW ==================================================
$self->_legend_enabled(0);
# ===================== ENRICO_GCODE_PREVIEW ==================================================
$self->use_plain_shader(0);
# Collection of GLVolume objects
@ -209,6 +256,13 @@ sub new {
return $self;
}
# ===================== ENRICO_GCODE_PREVIEW ==================================================
sub set_legend_enabled {
my ($self, $value) = @_;
$self->_legend_enabled($value);
}
# ===================== ENRICO_GCODE_PREVIEW ==================================================
sub Destroy {
my ($self) = @_;
$self->{layer_height_edit_timer}->Stop;
@ -1316,6 +1370,11 @@ sub Render {
glDisable(GL_BLEND);
}
# ===================== ENRICO_GCODE_PREVIEW ==================================================
# draw gcode preview legend
$self->draw_legend;
# ===================== ENRICO_GCODE_PREVIEW ==================================================
$self->draw_active_object_annotations;
$self->SwapBuffers();
@ -1449,12 +1508,38 @@ sub _variable_layer_thickness_load_reset_image {
# Paint the tooltip.
sub _render_image {
my ($self, $image, $l, $r, $b, $t) = @_;
# ===================== ENRICO_GCODE_PREVIEW ==================================================
$self->_render_texture($image->{texture_id}, $l, $r, $b, $t);
# glColor4f(1.,1.,1.,1.);
# glDisable(GL_LIGHTING);
# glEnable(GL_BLEND);
# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
# glEnable(GL_TEXTURE_2D);
# glBindTexture(GL_TEXTURE_2D, $image->{texture_id});
# glBegin(GL_QUADS);
# glTexCoord2d(0.,1.); glVertex3f($l, $b, 0);
# glTexCoord2d(1.,1.); glVertex3f($r, $b, 0);
# glTexCoord2d(1.,0.); glVertex3f($r, $t, 0);
# glTexCoord2d(0.,0.); glVertex3f($l, $t, 0);
# glEnd();
# glBindTexture(GL_TEXTURE_2D, 0);
# glDisable(GL_TEXTURE_2D);
# glDisable(GL_BLEND);
# glEnable(GL_LIGHTING);
# ===================== ENRICO_GCODE_PREVIEW ==================================================
}
# ===================== ENRICO_GCODE_PREVIEW ==================================================
sub _render_texture {
my ($self, $tex_id, $l, $r, $b, $t) = @_;
glColor4f(1.,1.,1.,1.);
glDisable(GL_LIGHTING);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, $image->{texture_id});
glBindTexture(GL_TEXTURE_2D, $tex_id);
glBegin(GL_QUADS);
glTexCoord2d(0.,1.); glVertex3f($l, $b, 0);
glTexCoord2d(1.,1.); glVertex3f($r, $b, 0);
@ -1466,6 +1551,7 @@ sub _render_image {
glDisable(GL_BLEND);
glEnable(GL_LIGHTING);
}
# ===================== ENRICO_GCODE_PREVIEW ==================================================
sub draw_active_object_annotations {
# $fakecolor is a boolean indicating, that the objects shall be rendered in a color coding the object index for picking.
@ -1579,6 +1665,37 @@ sub draw_active_object_annotations {
glEnable(GL_DEPTH_TEST);
}
# ===================== ENRICO_GCODE_PREVIEW ==================================================
sub draw_legend {
my ($self) = @_;
if ($self->_legend_enabled)
{
my $tex_id = Slic3r::GUI::_3DScene::get_legend_texture_id;
if ($tex_id > 0)
{
glDisable(GL_DEPTH_TEST);
glPushMatrix();
glLoadIdentity();
my $tex_w = Slic3r::GUI::_3DScene::get_legend_texture_width;
my $tex_h = Slic3r::GUI::_3DScene::get_legend_texture_height;
my ($cw, $ch) = $self->GetSizeWH;
my $l = (-0.5 * $cw) / $self->_zoom;
my $t = (0.5 * $ch) / $self->_zoom;
my $r = $l + $tex_w / $self->_zoom;
my $b = $t - $tex_h / $self->_zoom;
$self->_render_texture($tex_id, $l, $r, $b, $t);
glPopMatrix();
glEnable(GL_DEPTH_TEST);
}
}
}
# ===================== ENRICO_GCODE_PREVIEW ==================================================
sub opengl_info
{
my ($self, %params) = @_;

View file

@ -153,8 +153,17 @@ sub new {
EVT_NOTEBOOK_PAGE_CHANGED($self, $self->{preview_notebook}, sub {
my $preview = $self->{preview_notebook}->GetCurrentPage;
$self->{preview3D}->load_print(1) if ($preview == $self->{preview3D});
$preview->OnActivate if $preview->can('OnActivate');
# ===================== ENRICO_GCODE_PREVIEW ==================================================
if ($preview == $self->{preview3D})
{
$self->{preview3D}->canvas->set_legend_enabled(1);
$self->{preview3D}->load_print(1);
} else {
$self->{preview3D}->canvas->set_legend_enabled(0);
}
# $self->{preview3D}->load_print(1) if ($preview == $self->{preview3D});
# ===================== ENRICO_GCODE_PREVIEW ==================================================
$preview->OnActivate if $preview->can('OnActivate');
});
# toolbar for object manipulation