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	Cleanup lines resulting from plane intersection before detecting polygons. This allows for more tolerance with dirty models. Performance impact depends on how many layers are detected as dirty. #16 #28
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					 10 changed files with 259 additions and 132 deletions
				
			
		|  | @ -2,12 +2,9 @@ package Slic3r::STL; | |||
| use Moo; | ||||
| 
 | ||||
| use Math::Clipper qw(integerize_coordinate_sets is_counter_clockwise); | ||||
| use Slic3r::Geometry qw(three_points_aligned longest_segment); | ||||
| use Slic3r::Geometry qw(X Y Z three_points_aligned longest_segment); | ||||
| use XXX; | ||||
| 
 | ||||
| use constant X => 0; | ||||
| use constant Y => 1; | ||||
| use constant Z => 2; | ||||
| use constant MIN => 0; | ||||
| use constant MAX => 1; | ||||
| 
 | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci